Bugsnax developer permanently shifts to four day weeks

Bugsnax
(Image credit: Young Horses)

Bugsnax and Octodad developer Young Horses has permanently shifted to a four-day workweek, following a unanimous decision to give the shorter week a trial run back in July.

Speaking to Axios, studio founder Phil Tibitoski noted that the studio already expected staff to only be working 35 hour weeks. Cutting a day off has lowered that expectation to 32 hours.

"Might as well give people the peace of mind that they can relax doing their own thing on their own time than have someone feel guilty for doing it at work," said Tibitoski. "We know what we have to get done and by when, or we're making our own schedule entirely and things get done when they get done."

"It was easier for us to implement because to measure our small team's output is simply relative to those bigger studios, so our trial period and decision-making is faster than a studio who has to get buy-in from so many departments and investors."

Natalie Clayton
Features Producer

20 years ago, Nat played Jet Set Radio Future for the first time, and she's not stopped thinking about games since. Joining PC Gamer in 2020, she comes from three years of freelance reporting at Rock Paper Shotgun, Waypoint, VG247 and more. Embedded in the European indie scene and a part-time game developer herself, Nat is always looking for a new curiosity to scream about—whether it's the next best indie darling, or simply someone modding a Scotmid into Black Mesa. She also unofficially appears in Apex Legends under the pseudonym Horizon.