Torfi Frans Olafsson

EVE Online creative director on microtransactions: "I personally think we shouldn't be doing it in the near future"

Owen Hill at

Torfi Frans Olafsson, Creative Director of EVE Online doesn't hate microtransactons, but he's not sure they're the best fit for his massively multiplayer space opera, EVE Online. Last year, CCP introduced cosmetic items that can be purchased for real money, including a $70 monocle that made a lot of people extremely annoyed. And more are incoming, despite the creative director describing his game as a "vulnerable little flower in a vulnerable little ecosystem."

"Yes - we're looking at microtransactions for our future business models" said the CCP dev. "However, we are very reluctant to do that in EVE because it's so established. It's like changing the DNA of a living organism after it's born. That didn't work in Blade Runner."


We ask every CCP man we can find whether DUST 514 is coming to PC

Owen Hill at

DUST 514 is a free-to-play first-person shooter from CCP, creators of EVE Online. PC players will get to set up contracts for PS3 players to complete. You'll even get to lay down orbital strikes on the console kids. Watch footage of the awe-inspiring first hit here.

But CCP haven't confirmed that Dust 514 is coming to PC... yet. This confuses me. Our rigs are meaty enough to pull off their target footage in real-time, and we already know how free-to-play mechanics work. Is it coincidence that PS3 Dust 514 has mouse and keyboard support, possibly making any future ports easier to manage? Or that it's uses the PC-compatible Unreal Engine? Also: what do the two mystery pillars that popped up during CCP's keynote represent?