Ken Levine interview

Interview: Ken Levine on player movement, Disneyland, and how BioShock Infinite's villain compares to Andrew Ryan

Evan Lahti at

In part one of my interview with Ken Levine, we talked about BioShock's expression of racism and American history. In today's excerpt, I ask Levine about BioShock's unique, theme-parky presentation of narrative elements, player movement, and about Infinite's villain, Father Comstock.


Interview: Ken Levine on American history, racism in BioShock Infinite: "I've always believed that gamers were underestimated."

Evan Lahti at

In between gathering good and ungood impressions of BioShock Infinite during my hands-on last week, I had a chance to talk with creative director Ken Levine about the game's interesting expression of American history and social issues like racism.