Following that ten-minute dose of new DayZ footage earlier today, Bohemia have released a bunch of screenshots showing the zombie survival sim in...well, not quite in action. They mostly involve characters hiding, creeping or staring thoughtfully at things, but as that's the DayZ experience in a nutshell (see also: zombies), it does seem fairly apt.
VG247 have ten minutes of new DayZ Standalone footage, as demonstrated by Bohemia Interactive's Matt Lightfoot (playing an in-game survivor wearing a particularly horrible striped orange T-shirt). 20 minutes of Standalone video emerged back in March, but it seems to have come quite a long way since then - this latest build boasts a redone inventory and crafting system, along with better animation and character models, and a more realistic range of weaponry.
A zombie lifecycle within the DayZ Standalone is one of the intriguing gameplay developments mentioned by lead designer Dean Hall at E3 today. Hall, speaking live with Machinima's Inside Gaming, said that although zombie behavior remains one of the most difficult and problematic aspects of the game's development, the zombies should "feel much more authentic" in the Standalone when compared to the original Mod edition of the survival-horror simulator.
With E3 2013 just around the corner, we gathered around the Rectangular Coffee Table of Hopes and Dreams to discuss what we're looking forward to rubbing our eyeballs gently across at the show. Will Payday 2 address its predecessor's shortcomings? Might we get a glimpse at Fallout 4? Prey 2? As long as we can dream...
Keep an eye out over the next few days to watch the rest of our discussion, including the impact of this year's expo on the PC as a whole, and our rampant speculation on E3 2014.
Could this be leaked footage of DayZ's standalone version? It looks like everyone's favorite zombie-survival game, all right, but with an interestingly candy-colored inventory screen, among other features.
Hoorah! Dean "Rocket" Hall's bandit-riddled, zombie-fleeing mod DayZ has been threatening to take on a life of its own the past few months, and that threat no longer lies dormant—Rocket revealed in an interview that some lucky fans are already playing the DayZ Standalone version.
A new dev blog from the team behind the upcoming DayZ Standalone version features an interview with Ivan Buchta, a map design consultant on the project. Buchta talks about the importance of visiting real-life locations when designing maps and landscapes for virtual worlds.
Rocket may be x-way up a mountain right now, but there's still a team of Bohemians working hard to prepare DayZ Standalone for its eventual alpha release. For this week's development update, that team have published a video of a session from last month's PAX East. An epic hour and a half info-dump, the majority of the video is Q&A about development plans and ideas. But you also get a nice chunk of unbroken shaky-cam game footage, running through the work-in-progress inventory and control scheme changes.
Dean "Rocket" Hall has a mountain to climb. No, not the metaphorical mountain of game development, with the continued creation, testing and reiterating of DayZ Standalone. He's actually climbing a mountain. Everest, to be precise, which according to geography is "quite big". Naturally, he took a quick pit stop at base camp to open up Tumblr and draft a development blog update from 5,400 metres in the sky.
Earlier today I sat in on DayZ creator Dean Hall’s presentation at GDC, “Designing DayZ.” During his talk, Hall retraced the steps of turning a mod experiment into the 1.7-million-player success that it became. Along the way Hall laid out what he considered to be his core tenets in designing DayZ (the standalone version, especially), which include the notion that complexity isn’t a design sin.
The latest DayZ Standalone update dispenses with the technical round-ups of recent posts, and instead focuses on creator Dean "Rocket" Hall having violent and unnatural spasms. Because he's doing motion capture work for the game. Not because he's possessed or anything. Probably.
The twenty minute video takes you through the mo-capping process, and features select interviews with DayZ's animation team. In it, you can learn Bohemia animator Martin Michalik's favourite mo-capped animation for DayZ. Spoiler: it's "defecation". Wait, what?
If you were ever in any doubt as to how popular DayZ is, just look at the performance of Arma2: Combined Operations. Since the release of Dean Hall's zombie survival mod, its parent game has stubbornly refused to drop from Steam's Top 10. Now, with a standalone version on the way, Bohemia Interactive seem keen to tease out every last potential Arma2 sale. To that end, the DayZ mod has been added to Steam, providing a one-click install for Combined Ops owners present and future.
Development on the standalone version of the DayZ mod has snowballed into more intense territory than anticipated. DayZ creator Dean Hall has posted an update on the DayZ blog to say that "The experience will be entirely new. There is virtually nothing that has been directly ported from the mod, everything has been redone. This wasn’t our original intention (hence the December deadline) - but it has evolved this way. We’re all glad it has!" Read on to find out what the team's been tinkering with.
The latest dev update from Dean "Rocket" Hall and the DayZ Standalone team takes you on a fifteen minute video tour of the game's new content and systems. There are no zombies or combat - many of the game's features have been disabled or obscured - but you do get beans, a swamp and a fashion show. So still a pretty thrilling time, all told.
Dean "Rocket" Hall has posted another development update on the status of the DayZ Standalone release, and by the sound of things, the team have been busy. "This is the first update when I have sat down and thought “where do I start?” There has been so much going on with the development this month that it is hard to fit it all in a post here."
Dean "Rocket" Hall, creator of zombie survival mod DayZ, recently took part in a Reddit AMA thread, answering questions on the development of the upcoming standalone version of the game. During the Q&A session, he outlined new features and release plans. He also talks frankly about the impact of controversial rival The War Z, saying "I am angry about the WarZ. I'm very angry. I'm quite hurt personally because anyone can see how similar the words are, and while the average gamer knows the difference individual people don't."
The standalone release of DayZ was supposed to be out before the end of 2012. With 2013 now upon us, and no sight of the open-world survival horror, you'd be forgiven for thinking that zombies had pounced on it while it was trying to vault over the ArmA 2 engine. Not so, according to Dean "Rocket" Hall, who has updated the DayZ development blog with info on the status of the project.
In an exchange on the DayZ subreddit, mod creator Dean "Rocket" Hall responded to concern over the idea of infections and defecation in the upcoming standalone version of DayZ by defending bad ideas. "I hope I implement alot of bad ideas," wrote Hall. "So that then, we know they are bad. Then we can remove them and move on."