Are you playing the DayZ alpha available through Steam Early Access? It wouldn't be a bad assumption, because Bohemia Interactive reports one million sales of the game only four weeks after it became available on Steam. CEO Marek Španěl announced the news via Twitter today.
Echoing the Christmas truces that took place along the 1914 Western Front during World War I, some DayZ players on Reddit want to spend the day with their baseball bats shouldered and their guns tucked away. Since the game often acts as a sort of laboratory for human behavior, any proposed ceasefire in the DayZ Mod or Standalone alpha will take place as a simple—but maybe revealing—experiment.
DayZ hasn't been on Steam Early Access for long, but it's spreading faster than a deadly necrotic infection. According to the big counter on the DayZ site, the multiplayer zombie survival horror game now has 201,514 survivors. It sprang straight to the top of the Steam sales chart minutes after release and, according to a tweet from developer Peter Nespesny, surpassed 150,000 survivors in 24 hours. Oh, and has 34,000 concurrent players on Steam. Blimey.
DayZ's standalone version, the follow-up to the popular Arma 2 mod, is out now on Steam early access for $30. Unfortunately, DayZ creator Dean Hall was notified at the last minute that the launch trailer (below) that Steam pulled his trailer "due to censorship," but you can still watch it thanks to YouTube.
DayZ standalone developer Dean Hall says in a forum post that buying early access to DayZ on Steam will be disappointing for those wanting a complete experience. "It's a true-blue alpha," he writes. "So I really plead for anyone who is on the fence to take a skeptical approach—watch streams, read reviews, watch some let's play and form your opinion. You could always come back to the game in three, six months time and buy it then."
I'm reliably informed by my spirit guide Ernest 'Don't Call Me Ernie' Ernie Shackleton that, before the age of iPhones and Sat-Nav and asking people for directions, compasses were once THE way to get around. Seeing as how satellites probably wouldn't work in the zombie post-apocalypse, it seems only right that DayZ's survivors are embracing the humble compass once more, as revealed in this new, eight-minute-long video of the upcoming standalone version. Also featured: the lovely new inventory system, and lots and lots of hitting zombies with an axe.
DayZ developer Dean "Rocket" Hall took to Reddit on Monday to discuss the current state of the standalone version for the popular Arma 2 mod. The final version, unfortunately, is still a ways off, due to Hall's insistence that the game needs more optimization and bug fixes before he's happy with it.
Arma III’s release had its fair share of hitches, but it appears as though the bugs and optimizations issues plaguing DayZ Standalone's development are of a different breed—enough to push back the game's launch window.
Following that ten-minute dose of new DayZ footage earlier today, Bohemia have released a bunch of screenshots showing the zombie survival sim in...well, not quite in action. They mostly involve characters hiding, creeping or staring thoughtfully at things, but as that's the DayZ experience in a nutshell (see also: zombies), it does seem fairly apt.
VG247 have ten minutes of new DayZ Standalone footage, as demonstrated by Bohemia Interactive's Matt Lightfoot (playing an in-game survivor wearing a particularly horrible striped orange T-shirt). 20 minutes of Standalone video emerged back in March, but it seems to have come quite a long way since then - this latest build boasts a redone inventory and crafting system, along with better animation and character models, and a more realistic range of weaponry.
A zombie lifecycle within the DayZ Standalone is one of the intriguing gameplay developments mentioned by lead designer Dean Hall at E3 today. Hall, speaking live with Machinima's Inside Gaming, said that although zombie behavior remains one of the most difficult and problematic aspects of the game's development, the zombies should "feel much more authentic" in the Standalone when compared to the original Mod edition of the survival-horror simulator.
With E3 2013 just around the corner, we gathered around the Rectangular Coffee Table of Hopes and Dreams to discuss what we're looking forward to rubbing our eyeballs gently across at the show. Will Payday 2 address its predecessor's shortcomings? Might we get a glimpse at Fallout 4? Prey 2? As long as we can dream...
Keep an eye out over the next few days to watch the rest of our discussion, including the impact of this year's expo on the PC as a whole, and our rampant speculation on E3 2014.
Could this be leaked footage of DayZ's standalone version? It looks like everyone's favorite zombie-survival game, all right, but with an interestingly candy-colored inventory screen, among other features.
Hoorah! Dean "Rocket" Hall's bandit-riddled, zombie-fleeing mod DayZ has been threatening to take on a life of its own the past few months, and that threat no longer lies dormant—Rocket revealed in an interview that some lucky fans are already playing the DayZ Standalone version.
A new dev blog from the team behind the upcoming DayZ Standalone version features an interview with Ivan Buchta, a map design consultant on the project. Buchta talks about the importance of visiting real-life locations when designing maps and landscapes for virtual worlds.
Rocket may be x-way up a mountain right now, but there's still a team of Bohemians working hard to prepare DayZ Standalone for its eventual alpha release. For this week's development update, that team have published a video of a session from last month's PAX East. An epic hour and a half info-dump, the majority of the video is Q&A about development plans and ideas. But you also get a nice chunk of unbroken shaky-cam game footage, running through the work-in-progress inventory and control scheme changes.
Dean "Rocket" Hall has a mountain to climb. No, not the metaphorical mountain of game development, with the continued creation, testing and reiterating of DayZ Standalone. He's actually climbing a mountain. Everest, to be precise, which according to geography is "quite big". Naturally, he took a quick pit stop at base camp to open up Tumblr and draft a development blog update from 5,400 metres in the sky.
Earlier today I sat in on DayZ creator Dean Hall’s presentation at GDC, “Designing DayZ.” During his talk, Hall retraced the steps of turning a mod experiment into the 1.7-million-player success that it became. Along the way Hall laid out what he considered to be his core tenets in designing DayZ (the standalone version, especially), which include the notion that complexity isn’t a design sin.
The latest DayZ Standalone update dispenses with the technical round-ups of recent posts, and instead focuses on creator Dean "Rocket" Hall having violent and unnatural spasms. Because he's doing motion capture work for the game. Not because he's possessed or anything. Probably.
The twenty minute video takes you through the mo-capping process, and features select interviews with DayZ's animation team. In it, you can learn Bohemia animator Martin Michalik's favourite mo-capped animation for DayZ. Spoiler: it's "defecation". Wait, what?