LG files patent for a VR display that eliminates the screen-door effect
Building a better VR experience.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
LG thinks it has a solution for the screen-door effect that is common among today's VR headsets, and it wants to patent the technology. Interestingly LG's solution isn't to throw more pixels at the viewer.
The patent, which was published last week and noticed by UploadVR, describes a "light diffusion member" that sits between the display panel and lenses.
"In the display for virtual reality, a light diffusion member, which diffuses light emitted from a light-transmitting area of a display panel to a light-blocking area of the display panel, is interposed between the display panel and an optical lens, whereby a user who views an image displayed on the display panel at a very close position does not perceive the light-blocking area, which improves the image quality of the display," LG explains.
It remains to be seen how effective this would be, assuming it is something LG goes forward with. Other headset makers have toyed with higher resolution displays to solve the screen-door issue. Pimax, for example, is seeking crowdfunding for a VR headset that contains two 2160x1200 displays (one per eyball), which it's billing as the world's first 8K VR headset. One of the claims is that the jump in resolution (versus headsets like the Oculus Rift and HTC Vive) fills the gaps between pixels that result in a screen-door image.
"Our goal is to create an intuitive VR without the shade of the headset, and sharp enough that you won't be disturbed by pixels," Pimax says.
It's worth mentioning that LG is working on a Steam VR headset. It was recently spotted at a VR festival in Korea.
Just tried the LG SteamVR HMD with the flip-up screen @ #KVRF, it's fantastic! Can't wait for the release version pic.twitter.com/wXMC0mQw9eSeptember 18, 2017
The headset is similar to the Rift and Vive—it has two 1440x1280 OLED panels, a 90Hz refresh rate, and a 110-degree field of view (FOV). Implementing its patented technology could be one way of separating its headset from the competition.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Paul has been playing PC games and raking his knuckles on computer hardware since the Commodore 64. He does not have any tattoos, but thinks it would be cool to get one that reads LOAD"*",8,1. In his off time, he rides motorcycles and wrestles alligators (only one of those is true).


