Oculus Rift - the VR headset Carmack showed at E3 - Kickstarted into dev kit production

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The Oculus Rift -- a virtual reality headset which began as a garage project by VR-enthusiast Palmer Luckey -- is one step closer to being in your home and on your head. Oculus created a $250,000 Kickstarter campaign to acquire capital for the production of developer kits, and it's already achieved a balance of $445,844 with 30 days to go. That's momentum.

The Rift is lauded for its low-latency head tracking and face-consuming field of view, as well as its potential price. It's not as if good VR goggles are non-existent, they're just not something you impulse buy on Amazon, and what's available for consumers doesn't tick all of Oculus' gaming-centric boxes.

The $599.99 Wrap 1200VR is designed as a "virtual display," meaning that it projects "75-inch widescreen display, as seen from 10 feet." That's not what we're hearing about Oculus' headset, which is supposed immerse us in a world with a 110-degree diagonal FOV. The same goes for Sony's higher-resolution HMZ-T1 Wearable HDTV, which advertises a 45-degree FOV and doesn't feature head tracking. Even the $1799 Z800 3DVisor quits at 40-degrees diagonal FOV.

The Rift's consumer price hasn't been set yet, but while the Kickstarter campaign is running, you can secure an assembled developer kit for $300. That price doesn't predict the consumer price -- smaller and larger backers are subsidizing these kits -- but it's not a bad sign.

The Rift dev kits are estimated to be delivered this December, and include a copy of Doom 3: BFG Edition, the first Oculus-compatible game. John Carmack's involvement in the project led to a demonstration of Doom 3 with Oculus at E3 in June, and the responses I've seen have ranged from positive to "OMG." For more about the technology, have a look at our coverage of that demo , complete with lots of over-our-heads Carmack talk.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.