Skip to main content

This Xtrfy gaming mouse aims to be the last word in FPS accuracy

Struggling to nail down your aim in Valorant or CS:GO? Perhaps you're not quite nailing headshots in Warzone? The Xtrfy MZ1 - Zy's Rail is an ultralight gaming mouse that claims it can help, as it's been built for one purpose only: to improve your aim.

Perfect peripherals

(Image credit: Colorwave)

Best gaming mouse: the top rodents for gaming
Best gaming keyboard: your PC's best friend...
Best gaming headset: don't ignore in-game audio

It's been made in conjunction with Rocket Jump Ninja, a YouTuber who specialises in gaming mice reviews. The design they've settled on comes with two 'rails', a nod to the Railgun in Quake, which are molded grips sunk into the primary mouse buttons. Xtrfy says these are there to assist with comfort, grip, and aim.

In Rocket Jump Ninja's words 'shape is king' when it comes to aim, hence the unique shape of the mouse before you today. That's come out of some prototyping on the YouTuber's part over the past year, and the design you see now is the one he finally settled on.

The MZ1 also features a weight-saving design that weighs in at just 56 grams, sans cable. It's a resolutely wired mouse, however, so you'll want to factor that in. It also comes with RGB around the front edge and down the scroll wheel for added flair.

At its core is the Pixart 3389 sensor capable of 16,000 DPI, the same as found in mice like the HyperX Pulsefire Surge and another lightweight option, Cooler Master's MM710.

You can check out the mouse and some of the background on its design in the somewhat intense reveal video above.

There's a lot of buzz about this mouse already, and it's certainly not your average gaming mouse design. Pre-orders go live in February on the Xtrfy store, so we'll soon find out if it is the ideal gaming mouse for aiming that Xtrfy and Rocket Jump Ninja believe it is.

Jacob Ridley

Jacob earned his first byline writing for his own tech blog from his hometown in Wales in 2017. From there, he graduated to professionally breaking things at PCGamesN, where he would later win command of the kit cupboard as hardware editor. Nowadays, as senior hardware editor at PC Gamer, he spends his days reporting on the latest developments in the technology and gaming industry. When he's not writing about GPUs and CPUs, you'll find him trying to get as far away from the modern world as possible by wild camping.