Team Fortress 2 comic released, isn't tied to an impending update

Finally! For too long, Valve have tied their primary work - funny comics that are posted on the internet - to their hobby project, the computer game and dress-up toy Team Fortress 2 . "Can we see the continued adventures of Saxton Hale, manpuncher?" we'd ask, only to be told that no, first we had to wait for a development team to code new maps, weapons, rule tweaks, and approximately 5,000 new hats.

Not any more, though. The multi-media wizards (and occasional game developers) have realised that not everything needs an accompanying piece of headgear, and have released the first part of a six issue TF2 comic saga, sans update .

Well, sort of. A small update has slipped out, in recognition of Team Fortress's 17th birthday. It adds "Rome-vision" sharing, allowing anyone playing an MvM server with an owner of the Hardy Laurel to opt-in to mechanical history. Chemistry sets have also been added. They sound weird, so I'm going to let the TF2 Wiki do the heavy describing .

As for the comic series, it's planned for bi-monthly release. You can read the first part here .

Phil has been PC gaming since the '90s, when RPGs had dice rolls and open world adventures were weird and French. Now he's the deputy editor of PC Gamer; commissioning features, filling magazine pages, and knowing where the apostrophe goes in '90s. He plays Scout in TF2, and isn't even ashamed.