
Wes Fenlon
Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).
His lasting legacy on this earth may be using WASD wrong for his entire life.
Latest articles by Wes Fenlon

In 15 years of interviewing AAA game developers, I think this is the first time one's straight up told me 'Many people make games for money, but we make money for games'
By Wes Fenlon published
News Well, there it is.

After flying around the world to play my most anticipated action RPG, I'm convinced Black Myth Wukong was just an opening salvo for big budget Chinese games
By Wes Fenlon published
Phantom Blade Here's why Phantom Blade Zero is the real deal.

My new laptop chip has an 'AI' processor in it, and it's a complete waste of space
By Wes Fenlon published
Dead silicon.

It's PC Gamer's Gripes Week and you know what Windows 11 is… mostly fine. But it sure ain't perfect
By Dave James published
Gripes week I asked the team to nourish my black heart with their Windows pain and I'm kinda going hungry here.

Ninja Gaiden 4 plays more like a Platinum action game than classic Ninja Gaiden, and I'm really not sure how to feel about it
By Wes Fenlon published
I am Ninja? It's not bad! But I'm not sure it's the Ninja Gaiden I hoped for.

I cannot believe one of the best indie games of all time just got new DLC 17 years later
By Wes Fenlon published
News What year is it? Who cares: Castle Crashers is forever.

How to use the PS5 controller on PC
By Wes Fenlon last updated
PSPad Playing PC games with Sony's DualSense controller is a cinch. Here's how to do it.

The best Steam Deck games
By Wes Fenlon last updated
Steam On The games everyone should have installed on Valve's gaming handheld.

As the Chinese game industry flocks from mobile to AAA blockbusters, Phantom Blade Zero's director says the quiet part out loud: 'Good games are good. It's not 'big games are good.''
By Wes Fenlon published
"Good creators can make smaller games or big games."

Cronos: The New Dawn's sci-fi survival horror channels RE4 and Dead Space, but it took Bloober awhile to realize it 'subconsciously' is also a game about Covid
By Wes Fenlon published
Unplannedemic After Silent Hill 2, Bloober is returning to its roots with a Kraków-set horror game dripping with Soviet paranoia.

'We proved people wrong:' After Silent Hill 2, Bloober Team's survival horror developers are no longer 'feeling like underdogs all the time'
By Wes Fenlon published
News Skepticism around Bloober's Silent Hill 2 development "was very tough for the whole company," says developer Jacek Zięba.

Kung fu action game Phantom Blade Zero has my new favorite take on hard mode balance: Beating it 'in a very beautiful manner' is the true challenge
By Wes Fenlon published
News "Hellwalker" difficulty is easier than many other action games, because being brutally hard to beat isn't actually the goal.

My most-played game of the last 5 years is 30% off on Steam right now, alongside a ton of other factory games that can absolutely devour your life
By Wes Fenlon published
News Steam's Automation Fest includes our 2024 Sandbox GOTY Satisfactory, as well as one of the PC's all-time great puzzle games.

How to use a PS4 controller on PC
By Wes Fenlon, Katie Wickens last updated
Guide A step-by-step guide to using the DualShock 4 on PC via Bluetooth.

How to use every Xbox controller on PC
By Wes Fenlon last updated
Guide Tips for connecting Microsoft's Xbox controllers via USB, wireless adapter, or Bluetooth.

20 foolproof ways to get laid off in the videogame industry
By Wes Fenlon published
Protips Tired of making games? Just use one of these simple tricks!

Death Stranding 2's ending explained (to the extent humanly possible)
By Wes Fenlon published
The end What happened? When did it happen? And wait, can you play as [redacted]?

It's been so long since I played a 30 fps console game, it took me a week to realize Death Stranding 2 was literally giving me headaches
By Wes Fenlon published
30 pains/second Lessons learned after years of 60 fps or bust.

Death Stranding 2 cements Hideo Kojima's legacy as a PC game designer still living in the console world
By Wes Fenlon published
Reconnected Since 2015's Metal Gear Solid 5, Kojima's games have been inching closer to immersive sims—at least in between all the cutscenes.

Team Ninja says Ninja Gaiden 4 is all about 'bringing together the stylish qualities of Platinum while retaining that distinct Ninja Gaiden feel'—and the studios 'wouldn't hold back' critiquing each other's work
By Wes Fenlon published
News Team Ninja is "very picky" about how original hero Ryu Hayabusa plays.

The 10 best games of Summer Game Fest 2025
By Robin Valentine published
BEST IN SHOW Our favourite announcements and reveals from another whirlwind weekend.

Apple's new UI for Macs and iPhones 'combines the optical qualities of glass with a fluidity only Apple can achieve,' but it sure looks like an awful lot like Windows Vista circa 2007
By Wes Fenlon published
News Frosted glass? On the computer? Where have I seen that before.

Awaysis, from the makers of the underrated Galak-Z, was inspired by the slapstick physics action of Gang Beasts having one glaring omission—it needed a giant sword
By Wes Fenlon published
News A little bit Zelda and a little bit Gang Beasts, Awaysis is trying to make physics-based combat way punchier.
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