Steam Deck giveaway hopefuls hijack Game Awards chat by spamming Linux commands

Steam Deck with Tux the penguin looking on wantonly.
(Image credit: Future / Linux)

The Game Awards last night were, as you may be aware, a bit of a shambles. Between awkward jokes, Al Pacino's failed attempts to read the teleprompter, and some kid apparently getting arrested for crashing the Elden Ring GOTY acceptance, the chat was an utter mess.

As the carnage erupted on stage, those watching online had to deal with a bombardment of tomfoolery wrought by prospective Steam Deck giveaway winners spamming !steamdeck and /claim into the chat. For context, Valve was giving away one 512GB Steam Deck every minute of the show.

A Gabenist being one who pertains to the belief Gabe Newell, the "omnipotent, omniscient, omnibenevolent, omnipresent overlord of PC gaming," and head of Valve, "long ago created the Universe purely out of Steam." F**king Urban Dictionary.

(Image credit: The Game Awards)

The exclamation mark in !steamdeck I assume is meant to execute specific commands, as in "gimme a goddamn Steam Deck, Gabe." Though the spammers missed a necessary space, so I'm not sure what good it will have done them.

The forward slash in /claim is in reference, no doubt, to its use in root file path names within systems. It implies that /claim is an absolute path that one can simply jump to by spamming it. Nice try.

The real joke is that nowhere in the official giveaway rules did it say anything about needing to type a single word into chat, let alone 5,000 of the same command.

Honestly, its nice to see people joining together in hope, but at points my entire screen was awash with the commands. It's hard to say whether this was a case of herd mentality, or a coordinated takeover, but one thing's for sure: it certainly filled Game Awards atmosphere with an unforgettably chaotic air for anyone watching online.

Katie Wickens
Hardware Writer

Having been obsessed with game mechanics, computers and graphics for three decades, Katie took Game Art and Design up to Masters level at uni and has been writing about digital games, tabletop games and gaming technology for over five years since. She can be found facilitating board game design workshops and optimising everything in her path.