Skyrim Together modders reveal death threats from community
One modder has been harassed since March.
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The team behind co-op mod Skyrim Together has received "multiple direct death threats" from members of its community, it has revealed.
In the mod's May report one modder, Yamashi, apologized for saying last month that the team "[doesn't] owe the community anything". The team said Yamashi's comments were "poorly written and a result of a lot of pressure and frustration"—but that pressure came partly from fans "harassing" them, with some going as far as to send death threats, they said.
"Since March a part of the community has been harassing Yamashi, even going so far as to send multiple direct death threats (all of which have been properly reported to the appropriate authorities)," they said. "At the same time many are not asking—but demanding—that we do certain things such as weekly updates, that we open source the mod, etc.
"We know that you are most likely trying to help, but this isn’t helping...our work on this is very irregular, with people maybe not being able to work on the mod for weeks, and then suddenly having full weeks to dedicate to the project. Yamashi’s comment was targeted at the minority of people who were aggressive and toxic, if you are not harassing or making demands, this comment does not apply to you."
The mod was effectively rebooted this month after a series of setbacks, including having to apologise for using code from the Skyrim Script Extender. In the May report, the team revealed that they plan to release a new build of the mod every day from now on, based off the latest code. These builds "might not work, and will definitely be buggy", but it gives fans a way to see the progress being made.
"We do not suggest trying to seriously play the mod like so right now, as this is just for players who are eager and feel they can put up with minor up to plenty of bugs and crashes," the team said.
The open beta currently has no release date.
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Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


