Rise of the Triad update improves performance, adds multiplayer maps, caps blood spray

Rise of the Triad is a messy game. Partly because eyeballs can burst out of a man's head and fly onto your screen, but also because its launch version had a fair share of glitches, exploits and performance problems. This first, massive patch attempts to fix those latter issues. You'll still be strafing through a procession of raining man-chunks, but at least you'll be doing it at a steady frame-rate.

In regards to bug-fixes, Interceptor claim over 200 issues have been squashed, ranging from individual level fixes, to a capping of blood spray to increase performance. Don't worry disturbed gore fans, you can still enable entrails through PhysX support in the launcher. What hasn't been changed is the campaign's infuriating checkpoint-only saving, but it's a good start nonetheless.

You can see the update's full scope over at the official changelist page . Rise of the Triad v1.1 is out now.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.