Red Dead Redemption 2 mod RedM lets you mess around in multiplayer
You can play around with your own custom server.
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Announced just before Red Dead Redemption 2 launched on PC, multiplayer mod framework RedM is out now. Created by the makers of GTA 5's FiveM , it lets cowboys create custom multiplayer servers where they have control over settings they'd normally never have access to.
Essentially, it lets you tweak your multiplayer server in the same way you can mess around with the singleplayer mode. You can download it here, and while there isn't a feature list yet, it should be similar to its predecessor, which allows players to add custom cars, weapons and maps, play with more people, or turn the game into your own personal playground where it's just you and the AI.
Rockstar is no friend to multiplayer mods, unfortunately, and shut down plenty of them in GTA 5. FiveM and RedM, however, don't mess with your installation and you can switch between them and GTA Online and, hopefully, Red Dead Online without getting banned. You should still exercise some caution, though.
In this screenshot from one of the tests below, there's an army of Arthurs gathering, which is faintly ominous.
And here's a terrifying mutant duck posted by Disque on Twitter. If you've been messing around with mods in the singleplayer game, you might already be used to transforming into animals, giant or otherwise, but until RedM it wasn't possible online.
If you've got problems or questions, there's a RedM section in the FiveM forums that should sort you out, or you can head over to the Discord channel.
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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

