Portal 2 TV ad shows off co-op mode

The new Portal 2 ad may not contain any in-game footage, but it sells the idea of playful, co-op puzzle solving quite nicely. Valve decided not to take the traditional route of hiring an ad agency to make the video for them. Instead, they built it in-house, and playtested it during production in the same way that they would with one of their games.

Valve's marketing VP Doug Lombardi spoke to MCV about the process of putting together the ad. He said that Valve decided to make it themselves because “No one knows the product better than the folks who made it,” adding that disastrous encounters with ad agencies over the years had shown them to be "almost worthless."

“With the Portal 2 ad, we playtested it and were able to make changes during production. With an agency, those types of tests are too often left to a post-mortem.”

Valve also made their own television ads for Left 4 Dead 2, you can watch the first one here , and the second one here . The 30 second Portal 2 video took Valve eight weeks to make. Portal 2 is due out in Aprill

TOPICS
Tom Senior

Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.

Latest in Action
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
Ragnarok Battle Offline
After punishing my graphics card with Monster Hunter Wilds, I've returned to the rock-solid frame rates of my old hunting grounds: Windows XP
A unique aspect of Japanese architecture turned out to be a key reason the Like a Dragon games can reuse assets so effectively—and deliver more compact, memorable open worlds than western cities
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft says don't compare Assassin's Creed Shadows' success to Valhalla: The latter launched in Covid's 'perfect storm' and feedback on platforms 'less affected by review bombing' is stellar
A Lagiacrus render from Monster Hunter Generations, photoshopped over a screenshot of Wilds' Scarlet Forest region.
Oh my God, it's happening: Monster Hunter Wilds is finally bringing a fan-favorite sea snake home from the war
Latest in Features
Several tight-wearing superheroes surge towards the camera in a heroic fashion in City of Heroes.
One year later, City of Heroes' officially recognized fan server has me praying it's the future of dead MMOs
Ragnarok Battle Offline
After punishing my graphics card with Monster Hunter Wilds, I've returned to the rock-solid frame rates of my old hunting grounds: Windows XP
Ghoul in sunglasses
I'm convinced being a ghoul in Fallout 76 is the best way to vibe in West Virginia, thanks to these powerful perk cards and my new true love: Radiation
Steel Hunters hands-on
Steel Hunters is like a more tactical Titanfall, but as an extraction shooter it's undermined by boring loot
A close-up photo of an Nvidia RTX 4070, with its heatsink removed, showing the AD104 GPU die and the surrounding Micron GDDR6X VRAM chips
With Nvidia Ace taking up 1 GB of VRAM in Inzoi, Team Green will need to up its memory game if AI NPCs take off in PC gaming
While Waiting
While Waiting is a game all about chugging through life's most mundane tasks with a heaping side order of whimsy