Jonathan Nolan and the writers didn't catch it, 'but boy, Reddit caught it': Fallout's makeup department hid a sneaky easter egg in one episode that fans 'jumped on' immediately

Lucy and Max from Fallout with their hands up
(Image credit: Prime TV)

Fallout has been around since 1997, meaning Prime TV's Fallout series had more than 25 years worth of reference material to draw on. According to Emmy-nominated makeup department head Michael Harvey, director Jonathan Nolan wanted the show to feel authentic to the world fans have loved for decades… but he also wanted to avoid exactly copying the source material.

"Jonah [Jonathan Nolan] explicitly told me, use the game as a reference," Harvey told PC Gamer. Nolan wanted his team to "lean into the world for what it is, and take the elements from that world," but also use their own imagination and creativity, Harvey said. "Don't carbon copy anything," Nolan told him.

Harvey's make-up based homage to the games was so subtle even the show's crew, including Nolan himself—a self-proclaimed Fallout fanatic—didn't notice it. Eagle-eyed fans, though? They didn't miss a thing.

In episode 5, Max and Lucy have teamed up and are about to cross a bridge when they spot two survivors heading across the same bridge in the opposite direction. Lucy and Max attempt to avoid a violent confrontation, but this is Fallout—sometimes no matter how high your speech score is, you just can't stop the bullets from flying.

Cricket from Fallout 4 (Image credit: Bethesda)

Rink from Prime TV's Fallout series (Image credit: Prime TV)

Cricket from Fallout 4 (Image credit: Bethesda)

Rink from Prime TV's Fallout series (Image credit: Prime TV)

No doubt. She may be called Rink on the show, but that's definitely Cricket.

"That was my one little easter egg that I was hoping nobody would catch right away," Harvey said. "They jumped on that so fast. So, kudos to the level and the depth that these fans will go."

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Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.