How do the Fallout show's Vault suits look so good? Niche Italian fabric, it turns out

Lucy walking into a derelict room
(Image credit: Amazon MGM Studios)

I've never seen anyone look as good in a Vault suit as the actors in the Fallout show. The licensed Vault-Tec jumpsuits you can get from costume stores are spandex disasters, but even more expensive Vault suits aimed at cosplayers look a bit pajama-like. The show's jumpsuits, however, are form-fitting without being superhero-tight, and don't seem to limit movement whatsoever—they look comfy, but also cool, or at least as cool as a blue and yellow jumpsuit that designates you as a sheltered nerd can look.

Well, there's a reason. Vault 33's main sartorial advantage was of course having a team of expert costumers on hand to custom make their outfits, but those retro sci-fi tailors also had a secret weapon: hard-to-get Italian fabric.

I suggested that cosplayers might be disappointed to know that looking as good as a citizen of Vault 33 requires sending a custom fabric order to northern Italy—and then hand-dying that fabric to match Fallout's particular blue—but Westcott suggested that hobbyists might not have to go that far to get a good result if they don't plan to shoot a TV show in the outfit.

"I think if you're not wearing it for 12 to 15 hours, [another four-way stretch fabric] could go back to its shape," said Westcott. "But when you're wearing it for that long, it can really take a beating because you stretch it when you're moving, and then a lot of things bag. So after hours of working with it—the big challenge was finding the fabric that would go back to its initial shape."

One of the Fallout show's more impressive feats is how it reproduces so much fundamentally goofy retro sci-fi stuff from the games in a way that manages to be both faithful and plausible-looking—or, at least, cooler-looking than you'd expect. The Italian-fabric Vault suits are one example, and last week, Fallout production designer Howard Cummings told me all about another: the wearable suits of power armor fabricated for the show.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.