Riot Games details League of Legends champion price changes
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Riot Games announced yesterday its implementation of sweeping pricing changes for League of Legends champions, with the overall effect intended to reduce costs on older champions and equalize the ratio between cash-bought Riot Points (RP) and Influence Points (IP) earned per match.
The seven oldest champions costing 6300 RP (Ezreal, Vladimir, Renekton, Nocturne, Lee Sin, Brand, and Vayne) had their prices reduced to 4800 IP/880 RP. New champions will run 7800 IP/975 RP in the first week of their release before dropping to 6300 IP/975 RP.
As a way to give players "more time to accumulate IP between champion releases" and Riot more time to develop and polish new champions, the release rate for new champions in 2013 will slow to around 14-17 for the year, or one every 3-4 weeks. Riot's previous release schedule typically rolled out two new champs per month, so this change isn't much of a significant difference.
Lastly, Riot detailed a slightly confusing automatic price drop for old champions whenever a new champion arrives. "The oldest 6300 IP/975 RP champion will be reduced to 4800 IP/880 RP whenever a new champion is released," according to Riot. With every third new champion release, an older champion costing 4800 IP or lower bumps down to the next lowest pricing tier in a chart Riot supplied, seen below:
League of Legends revised champion price tiers
| 450 IP | 260 RP |
| 1350 IP | 585 RP |
| 3150 IP | 790 RP |
| 4800 IP | 880 RP |
| 6300 IP | 975 RP |
| 7800 IP (first week) | 975 RP |
As someone out of touch with the intricacies of the MOBA genre, I consider these changes a positive step up in drawing new players into the sometimes complicated-looking world of jungling, lanes, last-hits, and other phrases that sound like secret club passwords. It's also worth noting that rival MOBA Heroes of Newerth's champion stable went entirely free earlier this year.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?


