Insurgency: Sandstorm will launch in September

Insurgency: Sandstorm, the sequel to objective-based multiplayer FPS Insurgency, will release in September, developer New World Interactive has announced.

It'll cost $29.99 on Steam, and it'll come with four game modes: Push, Firefight, and Capture the Base for versus play, plus Checkpoint for co-op. All but Capture the Base featured in the first game. Checkpoint pitted players against AI soldiers with set objectives, like destroying ammo caches, while in Push and Firefight players had to work in teams to capture objectives against online opponents.

The development team are considering adding Outpost, which was also in Insurgency, and an "experimental" Operation mode after release, but only if they decide the modes are up to scratch, they said in a blog post. "We’ve found they’ll need some more attention than we originally planned, and we still need to determine if they have a place in our experience," the team said. 

"We want to make sure every game mode is tight, unique, and fun, and that we don’t split our player base too much with too many."

Players will be able to use around 40 weapons at launch, and the same number of weapon upgrades. Fire support is more fleshed out than the first game, with specific classes able to call in jet airstrikes, explosive artillery, chemical mortars, explosive suicide drones, and helicopters.

It won't have loot boxes, but it will have a character customisation system with "hundreds of different cosmetic items as well as several voice options". In free updates after launch, New World Interactive will add new weapons, upgrades and maps, as well as mod support with Steam Workshop integration.

For more details, read the full blog post.

Samuel Horti

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. 

Latest in Action
assassin's creed shadows protector's armor
Grab this ridiculously overpowered Yasuke armor as soon as possible in Assassin's Creed Shadows
Split Fiction trailer still - Zoe and Mio staring into a large pipe
A pair of Split Fiction players will be heading to Sweden for an early look at Hazelight's next game after completing a secret challenge so tough, some developers can 'barely' beat it
Best Assassin's Creed Shadows skills - A close-up shot of Naoe wearing a blue floral outfit and headband.
Best skills in Assassin's Creed Shadows
Hollow Knight: Silksong — character art of Hornet, Silksong's protagonist, brandishing her weapon
Silksong's weary hollows tossed another scrap of hope from Xbox on high, as a blog post namedrops it next to other 'upcoming games'
Assassin's Creed Shadows knowledge rank - A close-up shot of Naoe with a determined facial expression.
Assassin's Creed Shadows unlock times for each region
Assassin's Creed Shadows Imai Sokyu location - Imai Sokyu sitting down at a table with his head turned to his left.
Where to find Imai Sokyu in Assassin's Creed Shadows
Latest in News
Union organizers and game developers gather at GDC 2025.
Game dev union marches through industry event to demonstrate that it's about 'taking action and organizing change'
The jester from Balatro, portrayed in unsettling detail in real life, wears an uncanny smile and stares at the viewer.
Balatro's LocalThunk isn't 'trying to pull a Banksy', he just 'wanted to be left alone to make his game'
Two characters from Warframe 1999 lounging in a bar.
The warframe with a guitar that shoots fire is out today alongside a bunch of metalcore-inspired skins, cementing Warframe's spiral into Y2K madness
A Minecraft movie promo image of the main cast standing side by side,
This is why the Minecraft movie is called A Minecraft Movie
helldivers 2 democratic detonation
Johan Pilestedt warns that Helldivers 2 took 4 more years than planned because Arrowhead skipped pre-production and dove right in: 'Always do your homework before you start spending millions and millions and millions of dollars in making a game'
helldivers 2 arrowhead CCO johan pilestedt
Helldivers 2's Johan Pilestedt says developers need to start taking more risks: 'Safe bets are a death sentence for the studios that try to make them'