How Darkest Dungeon got inspiration from Band of Brothers and Aliens

Darkest Dungeon Affliction

In a post-mortem of Darkest Dungeon at this year’s GDC, Red Hook Studios’ co-president and design director Tyler Sigman mentioned an unexpected inspiration for one of the game’s key systems: HBO’s WWII dramamentary Band of Brothers.

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Neal McDonough in Band of Brothers.

Sigman also mentioned Hudson from Aliens, Bill Paxton’s famously rattled space soldier. “Hudson is the most boisterous… especially in the director’s cut, I think there’s more of him just being a total, boisterous asshole. And of course the minute things go to hell he can’t handle it. And Ripley is the one who’s made of steel.” Red Hook wanted players to experience moments where characters reveal their mettle, but they wanted that to happen through systems of the game, not through scripted storytelling. “Darkest Dungeon is not a game about mental health or mental illness, Darkest Dungeon a game about the human response to stress, and those are very different things.”

Sigman also spoke to the difficulty of balancing a system that takes agency away from players, a side effect of Afflictions—something that on paper most designers would consider is antithetical to a good game. “Darkest Dungeon has a lot of numbers and a lot of systems and it’s kind of a turn-based combat game, and so sometimes you’re worried about balance like, ‘Hey, this character’s DPS is undersized by five percent compared to the other characters, and then you have this system in the game that can just rob you of a turn entirely. That was sometimes a hard balance to tread and to get people to expect … because ultimately there is this stuff that’s taking control away from you,” says Sigman.

Evan Lahti
Strategic Director

Evan's a hardcore FPS enthusiast who joined PC Gamer way back in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are Hunt: Showdown, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Counter-Strike. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging.