Diablo designer David Brevik's full GDC post-mortem is now online By Andy Chalk published 11 May 16 NEWS Brevik's talk covers everything from the early design doc to the final months of crunch.
Brian Fargo, Josh Sawyer, and Gordon Walton on the history and future of RPGs By Wes Fenlon published 10 April 16 INTERVIEW The creators of some of the PC's most beloved cRPGs, new and old, talk about how they make games.
All 30 Oculus Rift launch games: our take on a strong launch lineup By PCGamer published 28 March 16 VR week! If you buy an Oculus Rift headset at launch, one thing's for sure: you'll have games to play.
Urban Empire heats up city building with political infighting By Steven Messner published 23 March 16 Kalypso's new city builder strips your omnipotence and surrounds you with red tape.
Hard data on the major trends in PC gaming By Steven Messner published 23 March 16 GDC 2016 EEDAR reports on the statistics beneath our hobby.
Obsidian's Tyranny explores what happens after the bad guys win By Christopher Livingston published 22 March 16 GDC 2016 Details on Tyranny's combat, companions, and how player choice will shape the world.
How Overwatch uses sound to pinpoint threats you can't see By Steven Messner published 21 March 16 Overwatch? More like 'overhear.'
Evaluating VR performance and latency with Futuremark's VRMark By Jarred Walton published 21 March 16 Not all fun and games Latency sucks, doubly so in VR. Here's how Futuremark is helping to quantify this important metric.
BioWare's new IP was "revealed" at GDC, but nobody noticed By Andy Chalk published 21 March 16 Surely somebody must've been paying attention.
How Early Access will shape Starpoint Gemini Warlords By Christopher Livingston published 20 March 16 GDC 2016 As with Starpoint Gemini 2, the community will play a big part in development.
Most of The Witcher 3's dialogue scenes were animated by an algorithm By Wes Fenlon published 19 March 16 Procedural code generated the bulk of the game's 35 hours of dialogue. Then humans made them amazing.
Diablo's Battle.net originally ran on a single PC By Evan Lahti published 19 March 16 GDC 2016 It basically ran like a chat room.
The case for giving players less control, and NPCs more By Tom Francis published 18 March 16 GDC 2016 80 Days writer Meg Jayanth argues that players often have too much power, while NPCs are helpless to change their own lives.
Shakespeare meets Groundhog Day in this Hamlet time-loop By Joseph Knoop published 18 March 16 Hands-on The upcoming Elsinore makes Ophelia the star of Hamlet by trapping her in time.
Nvidia launches several new GameWorks libraries By Jarred Walton published 18 March 16 GDC 2016 Bringing your GPU to its knees, one high-end graphical effect at a time.
Hands-on with Valve's Lab demos on the HTC Vive By PCGamer published 18 March 16 Video Tim tries out Valve's new Lab demos on the Vive and comes away wanting full games. Half-Life 3 sadly not confirmed.
How Darkest Dungeon got inspiration from Band of Brothers and Aliens By Evan Lahti published 17 March 16 "Game over, man!"
LawBreakers will no longer be free to play, is exclusive to Steam By Tom Marks published 17 March 16 Boss Key announced today that LawBreakers will not be free to play as previously announced.
Local multiplayer round-up: all the couch games we played at GDC By PCGamer published 17 March 16 GDC 2016 Our takes on the most interesting local-multi games at GDC 2016.
Sniper Elite 4 pre-alpha footage shows slow-motion nutshots By Christopher Livingston published 17 March 16 GDC 2016 X-ray kills are back, and now there are more of them.