AMD says it took four goes to get its new Strix Halo uber APU right and that included designing new CPU dies that 'put Threadripper in the palm of your hands'

AMD Strix Halo
(Image credit: AMD)

AMD's new Strix Halo uber APU for laptops was already pretty interesting, what with its 256-bit memory bus and monster sized iGPU. Now it turns out that its gestation was a little unusual, with AMD needing four goes at it to get it right and adding some trick tech to its CPU dies in the process.

In an interview with website Chips and Cheese, AMD Senior Fellow Mahesh Subramony revealed some new details about Strix Halo's inner workings. Subramony says AMD "took four iterations" to get Strix Halo right.

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He also says that the 32 MB of Infinity cache on the GPU die currently can't be directly accessed by the CPU, it's for the GPU, though that might change in future. "We change that with a flip of a bit but we don't see an application right now where we need to amplify CPU bandwidth," he says.

There are further details about Strix Halo's inner workings in the interview. But suffice to say that what was already one of the most interesting chips in recent years just got a bit more intriguing.

The effort AMD has clearly put into Strix Halo also bodes well for its performance an battery life. If anything, it was the latter that was the greatest unknown with Strix Halo. Could AMD really cram 16 Zen 5 cores and a huge GPU into a power-efficient package?

I was doubtful, for sure. But after learning more about the technology AMD has put into Strix Halo, I can't wait to see just how good AMD's uber APU really is.

Jeremy Laird
Hardware writer

Jeremy has been writing about technology and PCs since the 90nm Netburst era (Google it!) and enjoys nothing more than a serious dissertation on the finer points of monitor input lag and overshoot followed by a forensic examination of advanced lithography. Or maybe he just likes machines that go “ping!” He also has a thing for tennis and cars.