Switch 2 teardown shows that Nintendo hasn't learned a single lesson from the OG Switch when it comes to repairing it
Glue and stickers akimbo, with too many bits soldered directly to the main motherboard.
Time changes many things, not least expectations and what is and isn't acceptable. This is especially true of Nintendo's original Switch handheld console, which teardown specialists iFixit gave an 80% repairability score in 2017, but then halved the rating last week to reflect the standards of 2025. Now it's torn open the new Switch 2, and after struggling with mountains of glue and soldered items, given a repair score of just 30%. Ouch.
There are multiple reasons for the Switch 2's low score and the readjusted rating for the OG Switch, but essentially, it all comes down to the fact that a significant number of parts are strongly glued in place and for the parts that are modular (i.e. mounted on their own circuit board), Nintendo officially provides no replacements. There isn't even a parts listing for the first Switch, despite being around for eight years.
Glue is certainly cheaper to use instead of mounting brackets and metal screws, but the Switch 2 is hardly a budget-priced offering. And as the Steam Deck amply demonstrates, it's perfectly possible to go with a modular design for the components that are most likely to wear and fail in time, and still hit a desired price point.
Nintendo hasn't fitted the Switch 2 with Hall effect thumbsticks, so they will wear and eventually drift, but as iFixit notes in its teardown video, the new Joy-Cons are harder to disassemble. Even if they're more resilient and take much longer to fail than the original ones, the fact that it's going to be harder to repair them is disappointing.
It's not all bad news, though: The cooling fan is easy to pop out (at least once you've actually gotten inside the handheld) and if you're nifty enough with a soldering iron, replacing some of the ports and the game card reader shouldn't be too difficult. However, the main battery is glued so heavily to the chassis that there's a good chance you'll break something if you try to replace it yourself.
Obviously, what Nintendo is expecting you to do is send it back to them for repairs, or just buy a new one. The cynical part of my brain suspects that the various parts will last just long enough for an OLED version of the Switch 2 to appear on the market, at which point Nintendo will just push gamers to buy that instead.
Repairability is more than just about scores and garnering good grace with reviewers. It's about reducing waste and sustainability—something that the electronics industry struggles with a lot. It's also about longevity, as a device that can be easily repaired can be sold many times, allowing for many more people to access the hardware.
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For me, though, a highly repairable device is a sign that the manufacturer actually cares. Be it the consumer or the environment, putting repair into the heart of one's design shows that you're aware of the concerns of people and the impact your product has on the world. And as Valve has shown with the Steam Deck, you can do all of this and still make the device profitable. But for as long as the billions of dollars keep rolling in, Nintendo is never going to change its stance.
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Nick, gaming, and computers all first met in 1981, with the love affair starting on a Sinclair ZX81 in kit form and a book on ZX Basic. He ended up becoming a physics and IT teacher, but by the late 1990s decided it was time to cut his teeth writing for a long defunct UK tech site. He went on to do the same at Madonion, helping to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its gaming and hardware section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com and over 100 long articles on anything and everything. He freely admits to being far too obsessed with GPUs and open world grindy RPGs, but who isn't these days?
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