DLSS 4.5 Dynamic Multi Frame Generation is coming to Nvidia App beta users on March 31, bringing on-the-fly 6x frame gen switching to RTX 50-series owners

A screenshot of Cyberpunk 2077, using the game's Photo Mode, with DLSS 4.5 Performance mode enabled
(Image credit: CD Projekt)

DLSS 4.5 may have been with us since January of this year, but one of its most interesting features, Dynamic Multi Frame Generation, is finally coming to Nvidia app beta users on March 31.

The update boosts the top frame gen count for RTX 50-series GPUs to 6x, being made up of five AI generated frames to the one rendered traditionally by your graphics card. It also allows the upscaler to shift around the number of frames generated on the fly, hence the term "dynamic".

Give it a frame rate target to hit, and it'll swap around the number of generated frames depending on the demands of the scene—which should mean locked fps, high-frame rate gaming and a bridging of performance dips, designed to create a silky-smooth gaming experience.

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Nvidia DLSS 4.5

(Image credit: Nvidia)

As the feature will be found in beta versions of the Nvidia App, those RTX 50-series card owners who wish to try it out will need to enable the beta release via the Settings > About page come the end of March.

Over 200 games will be supported at launch, so it'll be interesting to see if that super-smooth switching experience translates across a whole swathe of different releases.

As for DLSS 4.5 itself, Nvidia has announced 20 more games with native integration. These included the upcoming 007: First Light, Control Resonant, and Tides of Annihilation, alongside a slew of existing games including Gray Zone Warfare, Where Winds Meet, and StarRupture.

So, the march of updates to Nvidia's upscaling, frame-inserting tech continues, although whether Dynamic Multi Frame Generation works as well in practice as it did in the demos remains to be seen. Whether the input latency jumps around considerably between the different modes is also something we'll also have to test for ourselves.

However, Nvidia claimed a PC latency of 53 ms in path-traced Black Myth Wukong running at 6x frame gen, 4K, 246 fps earlier this year, which seems pretty acceptable at top whack.

And given the improved visuals of Nvidia's 2nd gen transformer models, hopefully some of MFG's earlier visual quirks when turned up to the guns will now be put to bed. It won't be long until we find out, at the very least.

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Andy Edser
Hardware Writer

Andy built his first gaming PC at the tender age of 12, when IDE cables were a thing and high resolution wasn't—and he hasn't stopped since. Now working as a hardware writer for PC Gamer, Andy spends his time jumping around the world attending product launches and trade shows, all the while reviewing every bit of PC gaming hardware he can get his hands on. You name it, if it's interesting hardware he'll write words about it, with opinions and everything.

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