I recall a magazine ad a few years back which summarized a mantra mainstay for MMOs: "If you're going to sit in your basement pretending to be an elf, you should do it with friends." The swelling Guild Wars 2 community took this to their gold-plated Renown Hearts, as ArenaNet and NCsoft announced today that Guild Wars 2 sold over 2 million copies in just 14 days since releasing.
"This is only the beginning," ArenaNet President Mike O'Brien said in a press release. "We're continually fine-tuning the game to deliver the polished experience our players expect, and we're already working on new adventures and experiences to introduce into this truly dynamic online world."
By comparison, BioWare and EA's Star Wars: The Old Republic sold over 1 million copies (opens in new tab) in its first two weeks, though a majority of that figure was from pre-order players receiving early access. Guild Wars 2 followed suit with a similarly stellar pre-order performance and a peak player concurrency ballooning to 400,000 (opens in new tab) during its head start period.
Guild Wars 2's numbers are impressive, especially in the wake of NCsoft actually halting (opens in new tab) (and subsequently resuming) sales of the digital version as a safeguard for server stability, overflow and grouping issues (opens in new tab) , and a really, really confusing trailer (opens in new tab) . We certainly love our elf-enacting binges (opens in new tab) , and we equally love chopping the ears off other elves (opens in new tab) -- and humans, and giant hairy humans, and giant hairy cats -- during PVP.