Editorial: My surprising, unlikely love affair with Guild Wars 2's PvP

The last time I remember really enjoying player vs. player in an MMO was during the days of 24-hour classic Alterac Valley in World of Warcraft. I'm just not typically into MMO PvP. I have never once, for example, been into an instanced PvP warzone throughout my 200+ hours in Star Wars: The Old Republic. In general, this particular RP carebear wouldn't be terribly upset if most MMOs dropped PvP altogether. But Guild Wars 2 is different. It's handed me armfuls of things I didn't even know I wanted, possibly the greatest of which being a rekindled love of PvP.

I'm speaking specifically of the mega-instance World vs. World areas, which task players with everything from building siege weapons and capturing keeps to protecting supply lines from enemy raiders. Most efforts to do this kind of large-scale, open-area PvP have gone mildly to terribly awry. They're either systematically flawed, or end up getting redesigned to provide a quicker experience (read: Alterac.) But somehow, ArenaNet has pulled it off.

So what makes this situation different? First, everyone who enters the World vs. World area is immediately leveled to the cap of 80. You won't have any traits, skills, or gear that you haven't earned leveling, but it gives you a decent chance of winning against someone who does. This allows you to jump into the middle of a massive war at any time, and at any level.

Secondly, the objective design is pretty brilliant. No matter how large or small the group you're running with is, there's almost always something you can do to contribute to your side. Even alone and in pairs, you can raid a poorly-defended supply line and stop your enemies from upgrading their fortifications or building siege weapons. Likewise, you can guard one of your own caravans and scout the road for enemies who would look to halt its progress.

A mid-sized group can target the supply camps themselves, or one of the defensive towers that give you a great vantage point. And for those large single or multi-guild pre-mades, you'll have your work cut out for you capturing full-blown keeps and the stat-boosting orbs held by each of the three realms in your matched group. This scalability, paired with readable markers that tell you exactly in which direction significant battles are happening, creates an extremely accessible experience that you can ease yourself into gradually.

Last but not least, Guild Wars 2 nails scale and pacing. The set up of the game's four World vs. World areas - one "home" for each realm called the Borderlands and the hotly-contested meat grinder in the middle - are such that no match ever turns into a glorified tug of war, with battle lines shifting and collapsing and re-forming more organically. When three factions meet to fight over the same three capturable points, things can get crazy pretty fast, as ad-hoc alliances dissolve as quickly as they form. It's reminiscent of the kind of sweeping, chaotic battles you might see in a sandbox game like EVE Online. You can play for an hour and feel like you've accomplished something, but the option is also there to play for eight hours, watching territory change hands and massive, guild-led armies clash.

World vs. World could still benefit from tools that enable leaders to take command and communicate what everyone should be doing (rather than just hoping everyone will actually read team chat). A "commander tent" that lets you place objectives with added incentives on the map is one possibility. I'm also not thrilled with how long you have to run from spawn to get to some of the massive area's far corners. Even so, Guild Wars 2 has hit closer to the mark than any previous MMO in this arena. Close enough to get a jaded PvP curmudgeon like me to wade into the fray with a hearty battle cry, again and again.

I'll see you in The Mists.

Contributor

Len Hafer is a freelancer and lifelong PC gamer with a specialty in strategy, RPGs, horror, and survival games. A chance encounter with Warcraft 2: Tides of Darkness changed her life forever. Today, her favorites include the grand strategy games from Paradox Interactive like Crusader Kings and Europa Universalis, and thought-provoking, story-rich RPGs like Persona 5 and Disco Elysium. She also loves history, hiking in the mountains of Colorado, and heavy metal music.

Latest in MMO
Orithopter shooting down another in Dune
Dune: Awakening confirms air-to-air combat in ornithopters
Defiance players
A dead MMO that launched with a now-cancelled TV show in 2013 is coming back 4 years after servers were shut down
Gallywix wears an uneasy smile as he's confronted by Xal'atath in WoW: The War Within.
World of Warcraft guild uses exploits to get world 'first' on the game's new raid, gets banned, puts its name backwards and does it again
A World of Warcraft dwarf and human character standing in front of the entrance to a delve dungeon
WoW's nerfed its poor Delve companion into a dwarf-shaped crater after his tank spec made them too easy, and people aren't happy
EVE Frontier promo image - Omo
EVE Online studio CCP Games hires former Iceland Central Bank economist for its crypto game, because nothing says 'fun' like 'removing currency controls and fostering emergent value systems'
An alien waters some cacti in Stars Reach, a new MMO that recently funded its Kickstarter.
Former Ultima Online lead says MMOs have 'been in a rut for a long time', and that cozy games like Animal Crossing have been filling a non-theme park hole
Latest in News
spectre divide
Spectre Divide and its studio are shutting down after just six months: 'The industry is in a tough spot right now'
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft backflips, says Assassin's Creed Shadows will support Steam Deck at launch, but I doubt I'll actually want to play it there
Henry from KCD2 wearing nice outfits
'Diversify your fashion endgame' with this Kingdom Come: Deliverance 2 mod that gives Henry fly new gambesons, pourpoints, and caftans
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
There's hope yet for Classic Offensive after its Steam rejection: The team behind the Counter-Strike 1.6 revival mod is in touch with Valve about its 'concerns'
Recently appointed Intel CEO Lip-Bu Tan.
Here comes Intel's new CEO: a semiconductor veteran that won the same prestigious award as Jensen Huang and Lisa Su
BURBANK, CALIFORNIA - AUGUST 15: Protestors attend the SAG-AFTRA Video Game Strike Picket on August 15, 2024 in Burbank, California. (Photo by Lila Seeley/Getty Images)
8 months into their strike, videogame voice actors say the industry's latest proposal is 'filled with alarming loopholes that will leave our members vulnerable to AI abuse'