Game developers association decries 'financial censorship' amidst payment processor crackdown on NSFW games, calls for 'greater transparency and fairness in how adult games are moderated'

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The International Game Developers Association, a non-profit industry group that aims to "support and empower game developers around the world in achieving fulfilling and sustainable careers," has weighed into the controversy over the delisting of NSFW games on Steam and Itch.io, calling for "greater transparency and fairness in how adult games are moderated and actioned across major platforms."

"The International Game Developers Association (IGDA) is seriously alarmed by the recent wave of game delistings, deindexing, and payment disruptions targeting adult-themed titles on platforms such as Steam and Itch.io," the IGDA said in a lengthy press release.

  • Publish clear, detailed guidelines that distinguish prohibited content from lawful adult expression.
  • Provide timely communication and specific reasons when enforcement actions are taken.
  • Offer structured appeals and revision pathways for developers.
  • Form advisory panels with legal experts, marginalized creators, and trust & safety professionals.
  • Release regular transparency reports documenting enforcement actions.

The org also suggested platforms consider "alternatives to overly risk-averse financial partners," including Verotel, CCBill, and "other vetted services suited for legal adult content," and provided multiple contact links for both Visa and Mastercard so people can more easily share their thoughts on "financial censorship."

"Globally and politically, we are at a crossroads for developer rights, creative freedom, and platform accountability," the IGDA wrote. "The right to make mature games with legal adult content is a creative right, just like the right to tell stories about war, death, or love. Developers deserve clarity in the guidelines impacting their work, consistency in the enforcement of those policies, and respect for their creative freedoms."

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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