After 10 months, SAG-AFTRA union has reached a 'tentative agreement' with major companies including EA, Warner Bros, and Epic over AI voice acting protections

SAG-AFTRA image header on announcement of strike authorization approval
(Image credit: SAG-AFTRA)

SAG-AFTRA, a large US-based union covering a ton of performing talent across multiple industries, has finally reached a "tentative agreement" with a series of major companies after 10 months of strike action.

The strike, which began July 26 of 2024, is still ongoing until details are finalised—but there's a light at the end of the tunnel. SAG-AFTRA members struck specific games and studios over "critical AI protections" to ensure voice actors wouldn't be working to replace their own jobs with generative AI.

Duncan Crabtree-Ireland, the union's national executive director and chief negotiator, says the agreement "puts in place the necessary AI guardrails that defend performers’ livelihoods in the AI age, alongside other important gains."

Those particular waters have been further muddied by players' frustration that their English cutscenes have gone unvoiced for a while, despite SAG-AFTRA fighting for the working rights of the actors they're missing out on—conspiracy theories, unfortunately, abound.

As one actor put it at the time: "'Keeping the characters hostage from us and hurting our experience' WHAT?!? We’re fighting for worker’s rights, that’s what a strike is all about … I know this ISN’T ALL gacha fans. But the replies to some of my fellows are HORRENDOUS."

Still, things might finally be looking up. Fran Drescher, SAG-AFTRA's president, however, hints that the work isn't quite done yet: "Our video game performers stood strong against the biggest employers in one of the world’s most lucrative industries. Their incredible courage and persistence, combined with the tireless work of our negotiating committee, has at last secured a deal. The needle has been moved forward and we are much better off than before.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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