WoW developers step in to try and calm tensions between themselves and the UI addon community: 'We are embarking on this project with the aim of leveling the playing field'

Xal'atath appears before Alleria Windrunner to loom, menacingly, over them in World of Warcraft: The War Within.
(Image credit: Blizzard)

Blizzard is planning on shaking things up—alright, 'shaking things up' might be an understatement. For twenty-odd years now, World of Warcraft has existed with an ecosystem of UI addons that facilitate a bunch of stuff: Profiles for roleplayers, accessibility features for disabled gamers and, obviously, combat addons.

It's the very latter that Blizzard is taking aim at, and while PCG contributor Heather Newman interviewed game director Ion Hazzikostas about the changes, it seems the studio's encountered enough resistance to extend an olive branch to the addon community directly.

As spotted by WoWHead, World of Warcraft developers spoke with the WoWUIDev Discord about their intentions for reductions to the utility of the game's API when it comes to combat—in simpler terms, what the game tells you upfront and in real-time.

What follows are a lot of similar promises we've heard before—that Blizzard's aiming for the "least amount of collateral damage possible", and that it'll be aiming "to minimize the impact on accessibility addons … Functionality in this space which is no longer possible after these changes are things we will aim to incorporate into our base game."

I don't envy Blizzard's 20-year arms race with addon creators, but I'll repeat what I said back in May—the best way to stop modders is to let your alternatives win out. WoW's historically lagged far behind in the UI department. Heck, it wasn't even until Dragonflight that the default WoW UI was customisable without addons.

This isn't an unreasonable assessment of the situation—but Blizzard has made targeted changes to the API before via "private auras", which help obfuscate the most encounter-simplifying info for players. I feel like Blizzard's committing to a much higher degree of shutdown than it strictly needs to.

As a long-time MMO player, I do find it a little annoying to have to download a bunch of addons—but that's because I'm not that interested in competitive content. I broadly agree with the statement that needing addons to play a game properly isn't healthy, but I'll say it again: Simply offer better homegrown options, and you solve that issue.

Maybe this is just perspective—perspective, I might say, obtained under the yoke of a developer team that hasn't shown a shining understanding of how its illicit mods actually work—but in FF14, forbidden UI mods haven't stopped people using them anyway. In fact, World First raids have been scuffed by cheaters three times in a row. You can practically set your watch to the time between a world first accolade and one of its team members being busted.

I dunno, man. Maybe Blizzard is simply going to be more competent about it, but I have this eerie sense it's putting a ton on its plate without thinking the consequences through. Here's hoping I'm wrong—or that a middle ground is reached between scorched earth and new boundaries.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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