What if instead of Agent 47 you were just some doofus who 'accidentally' killed a guy in a hotel room? Dispose of the evidence in this physics-based stealth game

People getting caught trying to remove a dead body from a hotel
(Image credit: Dwarven Brothers)

Look, you're no Agent 47. You're not an expert in stealth, assassination, and the disposal of corpses. You're just a normal person in a regular hotel room who has accidentally, or maybe "accidentally," murked some dude. And now you and your friends need to get rid of the evidence.

In physics-stealth game We Are So Cooked, you and your pals are in a bit of trouble. Accident or not, a dead body in a hotel room is difficult to explain, so you've got to haul it out of there. Problem is, bodies aren't easy to carry: they're heavy, floppy, and have been known to leave a trail of blood behind them.

"Grab a limb each to move faster, but coordinate carefully—if you pull left and your friend pulls right, you’re going to drop him down the stairs," developer Dwarven Brother says. "The body snags on doorframes, knocks over vases, and slides off laundry carts. Every step is a potential disaster."

People getting caught trying to remove a dead body from a hotel

(Image credit: Dwarven Brothers)

You can't manage all that yourself, however. "You can hold an item, OR you can drag the body. You can’t do both. You’ll have to scream at your friends to open doors for you."

Sounds like a fun, goofy, stealth comedy to me, one that's definitely better with friends, though it can be played solo as well. There's no release date, or even a trailer that I can find, but there are a few amusing gifs that show the game in action on its Steam page.

2026 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.