2K reveals free-to-play hero shooter Project Ethos, an extraction game with a minor 'roguelike' twist

Image for 2K reveals free-to-play hero shooter Project Ethos, an extraction game with a minor 'roguelike' twist
(Image credit: 31st Union)

2K Games has finally joined its competitors: It has a hero shooter. (Aside from the defunct Battleborn, that is.) The company flew a few dozen streamers (and me and a couple other press) to LA this week to unveil Project Ethos, an upcoming free-to-play competitive game that it's calling a "roguelike hero shooter."

It's not really a roguelike: You just get to pick from randomized sets of buffs throughout a match. Otherwise, it's a third-person shooter that resembles Fortnite, but with hero characters who come with unique guns and abilities, and a low-stakes PvPvE extraction mode as its main attraction.

(Image credit: 31st Union)

If your team successfully reaches an extraction point and survives the usual countdown timer area defense, you'll leave the match with a bonus, but when my squad was wiped we still took home Cores, which can be spent on permanent player upgrades. There's also no losing your weapons like in hardcore extraction milsims, or acquiring weapons at all, since the characters have unique primaries and secondaries.

Extracting doesn't seem all that important, then, so it's a bit like playing a battle royale game with no winners, and yet I did feel victorious when my team made it out alive, and when our performance score jumped from Bronze to Silver. The other mode we played, called Gauntlet, is a mini tournament where the goal is to win three rounds of team deathmatch before you lose three. I liked that format more, but I also liked Concord's more arena-shootery aspects, so, you know, I'm not sure TDM is going to help Project Ethos draw Fortnite or Apex Legends or Overwatch 2 players away from their chosen games.

The movement and shooting are both alright. I wanted a double jump—I don't know if it'd make it a better game, I just wanted it—but made do with jump pads, and you can slide and glide and there are ziplines. The guns are interesting enough. I like that the vanilla assault-rifle-and-grenades guy has a small twist: Rather than the usual pistol, his secondary is a single-shot rifle that takes a couple seconds to charge before firing.

The extraction map may be the weakest aspect of Project Ethos—unmemorable—and the randomized Evolutions are a neat little twist, but it remains to be seen if they're anything more than that.

But this isn't the launch, it's just the announcement, as the developer reiterated at the end of the day. The first playtest starts now, and will run through October 20, with the servers live from 11 am to 11 pm PT over the weekend. The only way in is by watching Twitch streamers who are playing the game. You can find a list of them here.

Tyler Wilde
Editor-in-Chief, US

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.