A classic space sim conceived by Star Citizen's creator just got an unofficial sequel after 15 years of development: 'The project was based on the crazy idea that Microsoft "axed" Chris Roberts' Freelancer'

The protagonist of Freelancer: The Nomad Legacy sits in a bar. An embossed brass image of a Chinese dragon hangs on the wall behind him.
(Image credit: Microsoft, Jelder)

Before he spent thirteen years struggling to finish Star Citizen, Chris Roberts spent six years struggling to finish Freelancer. Digital Anvil's third-person space-sim was conceived by Roberts in the late nineties. But after blasting through both Freelancer's budget and its planned two-and-a-half-year development cycle, Digital Anvil was acquired by Microsoft. Roberts left the company shortly after the buyout—though he remained involved with Freelancer as a creative consultant.

Freelancer eventually released in 2003, more than three years later than originally planned. Its cinematic, arcade space combat was generally well liked. But the game was also criticised for being simplistic compared to other space sims—a consequence of Microsoft scaling down the project following their acquisition of Digital Anvil.

Spaceflight test | Freelancer The Nomad Legacy now released! - YouTube Spaceflight test | Freelancer The Nomad Legacy now released! - YouTube
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The project's leader, who goes by Jelder, claims that the difference between the original Freelancer and the Nomad Legacy is like "GTA 4 vs GTA 3", which is quite the claim. But it certainly seems like the mod aims to improve some of Freelancer's fundamentals. The Nomad Legacy reworks Freelancer's progression system, encouraging players to purchase ship upgrades, while also restoring ship animations that were cut from the original game and introducing numerous space stations for you to visit, including "mega-bases".

There's one caveat I should point out, however. While The Nomad Legacy has partial human voice recording in Russian, the latter missions use AI voices, while the English translation is completely generated by neural networks. Jelder states the team tried using English actors for the translation but struggled due to "cultural differences" saying he "couldn't coach English-speaking actors to use the right intonations", which culminated in those actors leaving the project. I hope the team reconsiders this, as it seems a shame to have come so far to fall back on AI at the final hurdle. Personally, I'd much rather hear an oddly-intoned human voice than a nondescript, anodyne robot.

In any case, you can download The Nomad Legacy via ModDB or through the mod's own website. On the subject of long-gestating space sims, there's an outside chance we might actually get to play Star Citizen's single-player campaign—Squadron 42—at some point this year. Roberts Space Industries reaffirmed it was aiming for a 2026 launch in the middle of last year, though the developer cast doubt on that launch window during September's CitizenCon. Either way, Star Citizen itself is still a long way off completion, and is unlikely to be finished much before 2028.

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Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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