Path of Exile 2 passive skill respecs will no longer cost Scrooge McDuck levels of gold

Path of Exile 2 showing the Warbringer ascendancy class bludgeoning his way through a pack of hyenas
(Image credit: Grinding Gear Games)

Grinding Gear Games continues to tinker away on Path of Exile 2, fixing some of the "key pain points" of the otherwise superb early access ARPG. Full patch notes for the latest set of upcoming changes are on their way, but in the meantime the developer has revealed some of the major improvements heading to Wraeclast—not least of which is a change to passive skill respecs.

Build overhauls are a quintessential part of many ARPGs, and in an early access game like Path of Exile 2 you're going to be tweaking your character even more frequently as GGG doles out buffs and nerfs. But the cost of respeccing your passive skills is currently quite prohibitive, especially as you level up, where it gets increasingly expensive.

Basically: respecs are going to be cheaper at higher levels. "It had a relatively aggressive curve getting more expensive with character level, we have flattened that curve so it doesn’t exponentially grow as much," says GGG. "This should generally result in approximately 40-50% less gold cost for respeccing between the start and middle of endgame progression."

  • Improvements to Rolling Slam and all Shield Skills in the mace section
  • Improvements to various bow skills, especially the skills used to generate frenzy charges
  • Improvements to bone spells and chaos damage over time spells in the occult section
  • Improvements to various crossbow skills, especially those at higher tiers
  • Improvements to some of the underachieving quarterstaff abilities
  • Added the Tremors Support Gem, which can be used to give up to multiple more aftershocks to skills, with a damage penalty
  • Added the Bidding Support Gem, which can be used to give more damage to the command skills of supported minions.
  • The Fire Exposure, Lightning Exposure and Cold Exposure Support Gems no longer penalise damage of supported skills and now have a mana cost multiplier of 120%

Unfortunately, more nerfs are also coming:

  • Skeletal Arsonists Spirit costs now match the other two Skeleton Mages, this should result in a slight decrease in the number of Arsonists at a higher level
  • A nerf to the damage over time component on very high levels of Tornado and Vine Arrow. These were never intended to be dealing damage themselves, but more so act as a way for other skills to propagate damage
  • Magnetic Salvo can now only use your stuck Lightning Arrows as opposed to those created by your party members

Good thing respecs are getting cheaper, because I suspect a lot of you are going to be making some changes to your build soon.

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.