Capcom's hoping to make the recommended specs for Monster Hunter Wilds less monstrous thanks to post-beta performance improvements

Monster Hunter Wilds Charge Blade
(Image credit: Capcom)

Back in September, Capcom raised eyebrows when it unveiled the PC specs for Monster Hunter Wilds, which say the best you can expect from a recommended GPU is 60 fps at 1080p on medium settings—and that's with frame generation enabled. While the first Wilds beta had its share of optimization issues, Capcom says the game's performance has improved enough during development that it's looking into lowering its hardware recommendations.

Over the weekend, the German-language Monster Hunter account on X tweeted gameplay video of Monster Hunter Wilds running on a PS5 with the development team's latest performance fixes. "PC Gamers: Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," Capcom said, according to machine translation. Currently, Capcom recommends an RTX 2070 Super or RTX 4060 with 8GB of VRAM.

My hands-on Monster Hunter Wilds preview in November seemed to bear that out, as the PS5 build I'd played was performing better than what console beta players had reported—improvements that game director Yuya Tokuda said "will also be implemented on the PC for the final product."

News Writer

Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.