Capcom runs out of emergency glass to break with Monster Hunter Wilds, but it's going to 'implement a multifaceted plan' to improve PC performance 'this winter'

Monster Hunter Wilds
(Image credit: Capcom)

Capcom's been under fire, recently, for the dire performance woes in the PC version of Monster Hunter Wilds—and its endgame activities, which some series fans have found a smidge skinny.

Though recent updates have addressed the latter, they haven't really addressed the former. I have good news and bad news. The good news is that Capcom's going to try to improve how the game runs. The bad news is that it'll take 'till winter to see that happen.

As fellow PCG writer Lincoln Carpenter noted over the weekend, Capcom does seem caught between a rock and a hard place. Game development isn't ever as simple as 'why don't we put all the devs on making cool fights'—different devs fill different roles—but given how dire reviews have been for its flagship franchise, it's definitely scrambling.

However, from what I've seen, the issues don't show until you're a few dozen hours deep—which is a huge problem for a series that stakes its claim on endgame grinding. Still, I doubt Capcom's gonna leave Wilds in the lurch, but it remains to be seen whether a winter performance overhaul is too little, too late.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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