An innocuous video about how FromSoft protagonists are 5 feet 7 inches tall led to me becoming weirdly fixated about videogame character height this year

A young Elden Ring Nightreign character with long white hair standing in the rain
(Image credit: FromSoftware)

2025 was a year of highs and lows for me. Not for personal or professional reasons, but rather because I got weirdly obsessed with the height of videogame characters. It started with the surprising revelation that every FromSoftware protagonist outside of Elden Ring Nightreign is exactly 5'7", a fact I learned from a YouTube investigation by FromSoft savant Zullie the Witch.

I'd always assumed FromSoftware protagonists were taller than this. I'm not sure why, but it's probably due to how Anglo-American entertainment media has programmed my brain to perceive heroic archetypes as tall, dark and handsome. So finding out that all FromSoft's dodge-rolling warriors are the same height as me was surprising, leading me to think more deeply about how we represent height in games.

Nightreign - Does height matter mechanically? - YouTube Nightreign - Does height matter mechanically? - YouTube
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Height is much more of a concern in VR gaming, to the point where it's something of an accessibility issue. Since VR accurately translates your physical presence into the game-space, you will see that space as perceived from your actual height unless the developers compensate for it. Consequently, most modern VR games will have bespoke settings that adjust the world accordingly, ensuring that particularly tall players aren't clipping through the ceiling and people like me don't get neckache when interacting with NPCs.

But I'd be interested to see non-VR games fold player-character height into the experience. Not in a dramatic way like Grounded, or even the way Warhammer 40,000: Darktide has a much higher view perspective for its Ogyrn characters. But in a subtler everyday way.

As Zullie notes in her video, Elden Ring: Nightreign kinda does this. The height of its various playable characters does make a slight mechanical difference to the player's experiences. Taller characters like the Guardian have better reach, while smaller characters like Revenant have a marginally higher chance to avoid being hit by certain attacks.

I think it would be an interesting variable to play with in other FromSoft games, or in RPGs and action games more broadly. I'm sure there are some that do it to a certain extent, but it's certainly not a general feature. At the very least, I'll be able to live out my fantasy of being able to pull things off a high shelf without risking snapping a tendon.

Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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