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Ultra-chill puzzle game Wilmot's Warehouse is getting an even more laid-back sequel in which titular character Wilmot ditches work to spend time at home doing jigsaw puzzles.
Wilmot's Warehouse garnered a neat little reputation for its relaxing organisation puzzles, in which players stacked objects around a factory floor. While there was a tacit goal of optimising the warehouse to be as efficient as possible, it was very much up to the player how they chose to arrange the space.
Wilmot Works it Out continues the series' organisational puzzling theme, but instead of placing objects around a warehouse, you'll be piecing together jigsaw puzzles that are delivered to Wilmot via mail. The sequel will feature sixty puzzles for players to complete, which can then be hung around Wilmot's house in picture frames. More of the house gets unlocked as you play, as do additional customisation items to decorate Wilmot's house.
Although this is Wilmot's first digital outing since 2019, developers Richard Hogg and Hollow Ponds have made several games in the years between. In 2020, Hogg released I Am Dead, a puzzle adventure about a deceased museum curator and his (also dead) dog, trying to prevent a volcano from erupting and destroying the island of Shelmerston.
Earlier this year, Hogg released Flock, an open-ended adventure game where you fly around on a giant bird collecting other airborne critters. Flock's laid back adventure went down well with PC Gamer writer Kara Phillips. "I've adored pouring hours into flying around the map and exploring the highs of the grasslands to the lows of the mushroom forest and picking up new additions to my group along the way," she wrote in her impressions of the game.
Given the short amount of time since Flock's release, Wilmot will start to work things out sooner than you might expect. The game's out October 23, almost exactly two months from now. There's also a demo available right now that you can check out here.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

