Seekers of Skyveil, the MOBA—extraction shooter mashup, is shutting down less than a month after release: ‘We have no choice but to bring this short journey to an end’

Seekers of Skyveil screenshot
(Image credit: Elodie Games)

Six years ago, a bunch of former BioWare, Blizzard, and Riot developers formed Elodie to work on a game that eventually became Seekers of Skyveil, a novel blend of MOBA action and the extraction format made popular by games like Escape From Tarkov. The team at PC Gamer had positive things to say about it, with former editor Tyler Colp saying it "might’ve cracked a new subgenre," but the game never climbed above a Mixed user rating on Steam since launching earlier this month. Today, only 18 days after it was released into early access, it was announced that the game and the studio behind it will be shutting down.

The news came in a blog post wherein the Elodie team thanked its players for giving it a chance: "Your enthusiasm, feedback, and love for Seekers of Skyveil meant everything to us. We built this game for YOU, and we’re grateful you found us … This isn’t the outcome we hoped for, but it doesn’t take away from what we were able to accomplish together. Thank you for being a part of our adventure."

In the same post, the team reflects on the game’s struggle to find a sustainably large playerbase: "Without the necessary funding to continue development and marketing efforts, we have no choice but to bring this short journey to an end."

While Seekers of Skyveil was the first game Elodie released, it wasn’t the first the studio worked on. It had initially secured $32.5 million in investor funding to make a social co-op game, before what the studio calls a "major pivot" saw the project evolve into the game that eventually released.


If you’re keen to set a course for Skyveil one last time, the game is free to download on Steam.

Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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