Remedy issues 'profit warning' after FBC: Firebreak's big overhaul fails to turn things around: 'Despite improved player and sales metrics after the update, sales have not reached Remedy’s internal targets'
This could be the end.

Just shy of two weeks after launching its 'bold gambit' to save the multiplayer shooter FBC: Firebreak, Remedy says the game is still underperforming, to the point that the studio has issued a "profit warning" for 2025 and says it's going to eat a big loss on the whole thing.
The Control spinoff shooter FBC: Firebreak stumbled badly at launch, putting up a peak concurrent player count on Steam of just under 2,000 on release day and quickly slumping to under 100 less than a month later. Remedy fired out some quick patches and committed to more significant changes, the first of which went live near the end of September. That sparked a small bump in the concurrent player count, but it quickly slumped back down to double-digit numbers.
Remedy's next quarterly financial report is set for October 29, but it's not waiting until then to deliver the bad news. "In its 2025 half-year financial report, Remedy reported that FBC: Firebreak’s launch-phase consumer sales underperformed," the studio said in today's update. "After the launch, the company rapidly developed the game based on player feedback and released multiple updates.
"On September 29, Remedy released the first Major Update titled Breakpoint for FBC: Firebreak, which brought significant changes to the game’s core experience. Despite improved player and sales metrics after the update, sales have not reached Remedy’s internal targets."
As a result of FBC: Firebreak's "weak sales," Remedy will eat a non-cash impairment of €14.9 million—essentially, most of what it cost to develop and distribute the game. And while the studio had previously forecast that its revenues and operating profit (EBIT—earnings before interest and taxes) would increase from the previous year, and more importantly that its operating profit would be positive, it now expects revenues to be up but operating profit "to be negative and below the previous year."
"While we balance future investments to the title, we continue developing and improving the game in line with our updated long-term sales forecast," Remedy CEO Tero Virtala said, which suggests to me that future "major updates" may be dropped. Which would be a shame, but understandable too: I like Control, and I'd really like to see FBC: Firebreak turn things around, but pouring major development resources into an effort for a few dozen people just isn't sustainable over the long run.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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