EA manager says $60 games are "exploitative"
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
General manager at EA Ben Cousins has been talking about the benefits of the free-to-play model ahead of the launch of the Battlefield Play4Free open beta in April. He says that he believes the $60 pricing on games is "exploitative," and considers the full priced game market to be "a really harsh business model."
Cousins was talking to Rock Paper Shotgun about the controversies surrounding microtransactions in free-to-play games when he said "I have trouble working out why free-to-play games have generated controversy – I've been doing this for four years now, so it feels kind of normal to me – but I can't think of anything more exploitative than gating all of your content behind having to pay someone $60."
"That's a really harsh business model if you think about it objectively," he adds, saying "what we do is enable everyone to play the game, and figure out if they like it. If they don't like it they can walk away and they don't lose anything."
"How many times have we all bought crappy games for $60, right? And the majority of people in our game spend less than that – the cost of a full-priced game. So what we're selling is a cheaper than full price game that you can try before you buy."
Cousins goes on to say that the rise of cross compatible platforms like HTML5 and Unity will see games spread across multiple platforms. "PC, Mac, Linux, Android, Chrome potentially – developers are going to become platform agonostic. You are seeing that with HTML5, Unity, the Molehill version of Flash, these are 3D engines with high level features and hardware graphics support, and they will run on any of those platforms. I see the future being guys on PCs playing this stuff, but they will be playing with guys on Android Tablets and Mac Netbooks, etc, etc."
According to Cousins, the rise in cheap, powerful laptops will mean that free-to-play, portable, multiplayer games will soon be massive. "I think the future will be us playing on these devices and playing free games with deep multiplayer experiences." What do you think, are portable, free-to-play games the future?
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.


