Dune: Spice Wars roadmap teases multiplayer, a mystery faction and whole bunch more
The big updates will start rolling out this summer.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Dune: Spice Wars seems to have had an enviable early access launch, with no disasters and a largely positive response from players—at least the ones who can be bothered to leave Steam reviews. Funcom's now building on that launch with a series of updates, starting this summer, that have been teased in an early access roadmap.
First on the docket is multiplayer, which will let you fight over Arrakis in co-op or free-for-all modes with up to four players. Also coming this summer is another playable faction and a new victory condition, though who's about to enter the fray remains a mystery.
Later in the year, players will get access to spaceports, ships and more advanced units, along with new buildings where they'll be constructed. Another update will then add more value to your councillors. At the moment, you select these characters at the start, each giving you a passive bonus, and then you just forget about them. The bonuses might as well not be attached to characters at all. Eventually, though, you'll be able to make them agents who you can use in your sneaky schemes, or you can send them out into Arrakis to fight.
All of these updates are due in the next 3-6 months, but the announcement notes that the roadmap is not exhaustive and more improvements will be contained within each update, including new features that have yet to be revealed.
I love Dune and I love a bit of 4X shenanigans, but so far Spice Wars has done nothing for me. Nothing in the roadmap screams "I must reinstall Dune", but maybe I'll be tempted back by some of the unannounced features. In his early access impressions, Wes said that what it really needs is more Dune, and I'm in complete agreement. There's just not enough personality in the factions, or enough to differentiate them, so it doesn't really feel like Dune yet.
Hopefully that will change over the next 6 months.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

