Doom Resurrected doc showcases "Call of Doom" and the move to a reboot
Id Software "embraced the crazy" for the Doom reboot.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The original concept of Doom 4 is well known to FPS fans as "Call of Doom" for the way it took the series in a more scripted and cinematic direction, similar to Activision's Call of Duty series. At least, it would have, had Bethesda not pulled the plug on it years ago. The reasons for its cancellation have never been made entirely clear, but in the first part of a new documentary on the history of the game, called Doom Resurrection, some id Software veterans (and one relative newcomer) reveal a little bit more about what went wrong.
Doom 4 was "a lot more cinematic," and had "a lot more story to it, a lot more characters around you that you were with throughout the course of the gameplay," id Software's Marty Stratton says in the video. "It was definitely a twist on Doom that took it into a much more cinematic, much more scripted type of experience."
It was "awesome," in the words of Hugo Martin, formerly of Naughty Dog, who served the creative director on the 2016 release of Doom, but it didn't fit the mold. "As a concept I can see why they went there, because I would probably want to explore that too—if it wasn't a Doom game," he says. "To tell a bigger story, it sacrificed the Doom Slayer. And Doom is about one guy involved in big things, and Doom 4 Classic was more about the big things."
The second part of the documentary, released today, digs into the process of designing the game's opening level. As a reboot of one of the most famous FPS franchises of all time, it had to be done right, but getting there was harder (and also a lot funnier) than you might think: The studio struggled for a long time with setting the tone and establishing the player's motivations, before finally deciding to acknowledge the obvious truth.
"We were like, let's just—everybody knows. We know, they know, everybody knows," Martin says. "You're expecting the game to be like, 'Maybe it's an occult, and it's a secret, and no one knows.' How about as soon as you walk in, it's playing on a fucking megaphone? 'We need volunteers for the Revenant Program. We're gonna turn people into demons!"
That's good stuff. Part one is above, part two is below.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

