Call of Duty: Modern Warfare lets you equip a bloodthirsty Tamagotchi

(Image credit: Activision)

Tamagotchis, the cute digital pets that taught kids all about the futility of life and how forming attachments only leads to tragedy, will be featured in Call of Duty: Modern Warfare. COD's critter, however, is called a Tamagunchi, and it feeds on death. Lovely!

A Game Informer preview spilled the beans on this unusual new feature, which apparently sprouted out of the functional wristwatch. At first it just told the time accurately, which is actually kinda cool, but then the designers started coming up with new possibilities, like stuff you get in fitness trackers, and somewhere along the line that morphed into adding a pet. 

While the Tamagotchi heyday was back in the '90s, they're still around, and you can squeeze them into your smartwatch. So I guess it's not that weird for a soldier to be nurturing one while they're on tour, or in a deathmatch. 

A Tamagunchi, unlike its inspiration, doesn't need to kept alive with food—thank God, because mine all starved to death—and instead craves what everyone in COD craves: more kills. The more you kill, the happier your Tamagunchi will be, like a little devil on your shoulder encouraging you to get a killstreak. 

"This little thing on your wrist, every time you get a string of kills, it goes, 'Ya-ta!' and it makes a little noise, then you look at it, and it evolved out of an egg," Art director art director Joel Emslie said. "Tamagunchis are fed by the player’s performance in multiplayer. It’s just this little active wristwatch thing."

If you don't care for it, your Tamagunchi will "rot and die", so there's some incentive to go on multiplayer rampages. You'll be shooting for two. 

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.