Samurai Gunn gets a major, free update

Samurai Gunn

More than a year after it hit Steam, the "lightning-fast Bushido brawler" Samurai Gunn has been given a major update, with new levels, gameplay modes, widescreen support, and secrets. Secrets! (Shhhh!)

First things first: Samurai Gunn is a local-only fighting game for two to four players, each of whom is equipped with a sword, a gun, and three bullets. You can get a more detailed breakdown from our review, but the bottom line is that it is a very good, very intense game, that suffers only for a lack of an engaging single-player mode.

The new upgrade doesn't address that particular shortcoming, but it's still significant. There are 11 new levels and a new level selection interface, two new modes of play—Master of the House, a fight through four levels chosen at random from each of the game's four environments, and Showdown Shogun, which forgoes bullets and extra lives—plus updated visual effects (including an option to replace the blood spray with cherry blossom petals), widescreen support, additional option toggles, and better support for controllers. And secrets! You'll have to figure them out on your own, though.

The game is also now available for Mac, albeit with a few issues. The auto-config option is "a little touchy," according to the update, so you may have to horse around a bit to get your controller running, and there's apparently a single frame of fuschia that flashes by when returning to the title screen.

The Samurai Gunn update is live now on Steam, and it's free. Details are here.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.