Have you looked upon the White Tree of Gondor, Ringbearer, and seen it rendered with the power of Nvidia's proprietary ray-tracing technology? In collaboration with the fellowship of builders over at Minecraft Middle-Earth, the GPU-maker's latest RTX showcase takes us on a tour of The Lord Of The Rings' monolithic city, Minas Tirith.
From the looks of things, Nvidia took existing work from the Minecraft Middle Earth community, using its impressive RTX ray-tracing tech to enhance MME's expansive LOTR recreation, itself 11 years in the making. It's a stunning adaptation even without RTX, mind—one Rachel spent a good 10 hours exploring in its entirety, finishing her quest with a swan dive off Minas Tirith's citadel walls.
Through the video, we get to see that same city illuminated with some lovely ray-traced lighting, mind. Its dense, layered streets are kind of a perfect showcase for the technology, the greater structure casting sweeping shadows that are then filled with softer light bouncing across the citadel's surfaces. Tall walls gradually darker near their foundations, and the whole city shimmers with warm lamplight at night.
Unfortunately, unlike Nvidia's other showcase maps (opens in new tab), the Minas Tirith demonstration isn't playable through the Minecraft: Bedrock Edition marketplace. Let's hope we do get to try the city's ray-traced recreation soon, though—I bet the glow coming off Denethor's flaming descent looks wonderful with RTX.
Disclosure: I worked on Minecraft's Console Editions as a level artist about 4 years back.