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Aperture Hand Lab is a Portal-based tech demo for the Valve Index VR headset

(Image credit: Valve)
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When Valve announced its Index VR headset back in April in a bid for the best VR headset crown, it also shared screenshots of Aperture Hand Lab, a tech demo designed to showcase the capabilities of the Index controllers. The controllers are noteworthy because unlike those for other VR headsets, they track individual fingers rather than just clenched-fist hand movements. That tech demo is now available on Steam, if you want to try it for yourself, and you don't even need an Index to play it.

Aperture Hand Lab also runs on the HTC Vive headset, although aside from a bit of sightseeing that seems like it would be kind of a wasted effort, because the Vive doesn't support the Index controller. The main features, according to the Steam listing, are grabbing, shaking, and waving, all of it taking place within the confines of Aperture Science, the oddball setting for the Portal games.

If you don't have an Index headset (and you don't, because it's not actually released yet) or a Vive, you can still get a feel for what Aperture Hand Lab all about courtesy of Road to VR, which describes it as a "short game" that "passes you through several tests administered by a number of ‘personality cores’, the very same as seen in Valve’s landmark VR demo The Lab." Each core will give you a particular test to accomplish, but you can apparently freeform it if you like by throwing the horns, flipping the bird, or whatever else comes to mind, which will elicit different reactions.

Despite the Portal trappings, Aperture Hand Lab was actually developed by Cloudhead Games, which has been working with Valve on VR for a few years. It's free, which is a pretty big plus, especially since there's really not much to it; it is not, however, the "flagship" game mentioned in April. According to the Valve News Network video below, which is also embedded in the Aperture Hand Lab Steam page, that remains unannounced. VNN also said that while Valve is working on three big VR games (something that was first revealed in early 2017), only one of them—the flagship—will be out this year.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.