The jetpack FPS is back (again) with Midair
Evan chats to Chris Matthews about the airborne competitive shooter.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Tribes: Ascend, may it rest in peace, won't be the end of the jetpacking FPS genre. Archetype Studios just put Midair on Steam at the end of last month, but how is it learning from the rise and fall of Tribes: Ascend?
I spoke with Chris Matthews, CEO at Archetype, to get a sense of what Midair is doing differently. For one thing, base infrastructure should be more critical in this 16-on-16 multiplayer FPS: you'll spawn with a default loadout, so you'll have to hit an inventory station each time you enter the game in order to get the exact gear you want, making it all the more important to keep the lights on in your base. Conversely, Midair wants to move away from the stay-at-home style of the engineer role we've seen in previous Tribes games, freeing up turret-builders to get out into the fight without feeling like they're neglecting their defenses.
Hear more in the video interview above, including some details on Midair's approach to jetpacking and skiing physics. Midair's currently in Early Access at $30 on Steam, but will eventually be free-to-play.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Evan's a hardcore FPS enthusiast who joined PC Gamer way back in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are Hunt: Showdown, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Counter-Strike. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging.

