Super Meat World

Indie Game: The Movie review

Marsh Davies at

Boys in their bedrooms, drop-out dreamers, shut-in gore fetishists - if ever a film were to quash the red-top stereotypes of game developers than this would surely be it. Indie Game: The Movie follows four of the most thoughtful, hard-working and sensitive young fellows you could probably find in this business or any other, and is both a clarion call for the thrilling creative freedom of independent development and a grim warning of its near-lethal stakes.


Super Meat World and level editor are now live

Tom Senior at

Super Meat Boy's levels make marvellous torture chambers. Crumbling walkways, crumbling walkways positioned over circular saw blades and laser beams are just a few of the perils that await your slippery chap. Imagine, then, being on the other side of the equation, designing challenges to drive other players mad. The brand new Super Meat Boy level editor is out on Steam now for free, and will let you do just that.


Behind the music: an interview with Super Meat Boy composer Danny Baranowsky

Evan Lahti at

If you played Super Meat Boy, you didn't hear better music in a game last year. Last month at GDC, the game's composer Danny Baranowsky and I wandered down one of the Moscone Center's carpet corridors to chat about chiptunes, hipsters, The Shield, and music's unique function within gameplay. With Super Meat World adding juicy bonus content to SMB last week, now's the perfect time to learn more about the sounds that accompanied so many buzzsaw deaths.