It's a sad and strange state of affairs when a developer not releasing an Early Access version of their game feels like the exception rather than the norm - but here we are. Despite Legend of Grimrock 2 being in "strong alpha" - i.e. the game is playable from start to end in some form - Almost Human Games are not going to plonk this early version on Steam, and charge people to play it before it's done. You will be able to put down a pre-order at some point, however, giving the devs your money without getting anything immediate in return. Wait, what? (I imagine pre-orders will begin when the game is a little closer to being done, and there's almost no risk of development being halted by a sudden meteor or a desire for a shiny speedboat or anything like that.) Almost Human explained their reasoning to RPS, and because this opening paragraph is already lengthier than some novels, I've stashed it after the break.
The Divinity games have always been appealing in an adorable, slightly hokey and tongue-in-cheek way, but Original Sin is something else: a mixture of Diablo-style co-op adventuring and unprecedented, Ultima VII-esque environmental interaction. It's a game with terrific promise, and I can only hope that the final release lives up to it. Thankfully, we don't have too long to wait to find out - while Larian's Kickstarted RPG was due to launch on June 20th, it's been pushed back by ten days to allow the team to add voice-acting to the game. A video update, below, explains this decision.
The Witcher 3's extras were originally due to be revealed as part of a CD Projekt RED livestream starting later today. Unfortunately for all secrets everywhere, the internet is terrible at not leaking information. So now, if you're planning to go old-school with a physical boxed copy of the game, you can take a look at what you'll also be getting.
Chances are high that, if you love Dark Souls 2 as much as I do, you've uncovered most of Drangleic's secrets by now. You've found King Vendrick, you've killed in the name of the Rat King, you've participated in some jolly co-operation. Maybe some of you even finished the game in 20 minutes, thanks to some amazing glitches. But that doesn't mean you're done dying: From Software has three pieces of DLC on the way for Dark Souls 2, called The Lost Crowns, and you can buy a season pass on Steam for it right now.
A new game engine could mean an even longer life for The Elder Scrolls III: Morrowind. The engine-replacement project—known as OpenMW—isn't complete yet, but the group of developers working to modernize the now-classic 2002 RPG is nearing the finish line, according to a new update video from the team.
Your career is slipping through your fingers, you can't afford to pay your rent, and the person you once thought would love you forever has walked out of your life. When things go so wrong so fast, it's human nature to obsess over what you could have done differently. Story-heavy RPG Always Sometimes Monsters asks what we can do instead, and specifically what choices we will make when we try to set things right.
Your character's goal arrives in the post on the second day of the main story: an invitation to the wedding of their now ex-partner, in one month's time. To make it there, you'll walk from place to place, visiting and talking to dozens of different characters via some basic top-down RPG interaction and managing a simple inventory of things like the food you'll need to keep up your stamina.
There was a time, back when I was a young whippersnapper, that grid-based dungeon crawlers were a big part of the gaming ecosphere. Advances in technology rendered the style obsolete, as "better" games with complete freedom of motion asserted their dominance. Yet when Almost Human released the very old-school Legend of Grimrock in 2012, it found enough success beyond the nostalgic oldster demographic to ensure a sequel—and that sequel is now playable from the very beginning to the very end.
I think I like the idea of citybuilding/management games more than the reality, which tends to involve adjusting values on spreadsheets and keeping up with ten stressful things at once. I don't know whether Northern Shadow will be any different, but I like the cut of its jib so far - after you've fiddled with your kingdom on a magnificent Ruse-style game board, you can head out into the world in a first-person stylee to do a Skyrim in the land you've helped create. My eyebrows are unfortunately lodged in my ceiling after watching the following trailer, so be sure to wear some manner of iconic baseball cap if you'd rather avoid a similar fate.
Pandora is Borderland's primary globular playground, but why should one celestial body get all the fun? Spanning the time between the first and second games, Borderlands: The Pre-Sequel sends us to the dusty crags and canyons of Pandora's moon, home of that giant H-shaped Hyperion mothership and the stage for Handsome Jack's rise to CEO overlord. We've seen it in action, and now you can as well with a lengthy playthrough tour video from co-developers 2K Australia and Gearbox.
What comes after Final Fantasy VII and Final Fantasy VIII? Final Fantasy III, of course! At least that’s the order in which Square Enix’s classic RPGs have arrived on Steam, in keeping with the colourful logic of the games themselves. According to Square Enix the Steam edition will release May 28 and boasts “improved 3D visuals and story sequences”, as well as Steam Trading Card implementation.
Dark Souls 2 is one big fashion parade. Whether you want to resist fire, boost intelligence, or up the intimidation factor online, what you wear matters. Others have already written exhaustive checklists of the game's armour sets, so instead PC Gamer’s resident fashionista Ben has devised some fabulous custom ensembles - some for form, others for function. Check them out below.
Brave badlands explorers have scrounged around Wasteland 2's, er, wastes since its Early Access beta rode in from the dust last December. After a record-setting Kickstarter campaign, bug-bashing updates, and gradual expansions of playable areas, inXile feels the time is nigh for some post-apocalyptic ranging mixed with a little justice. Pin your sheriff's badge on the last weeks of August, because that's when Wasteland 2 launches in full.
Supergiant's first game, Bastion, drew much love for its space-cowboy score that fit perfectly with its fantasy world. The studio's sophomore work, Transistor, stages a gorgeous cyber reality accompanied by equally fitting electro-ambience from returning composer Darren Korb. And because Supergiant felt like being nice, the entirety of the game's music is up on Spotify for free listening.
It was originally scheduled for this fall, but we won't see Geralt stonily stare down his next monstrous foe in The Witcher 3: Wild Hunt until next February. According to CD Projekt Red co-founder Marcin Iwinski, the extra development time is a commitment to quality, not a reaction to the October 7 release of BioWare's Dragon Age: Inquisition.
World War Machine looked like one of the more promising projects to come out of Square Enix’s crowdfunding Collective project. Admittedly, that’s mostly because the concept art for it looked cool, but it was hard to tell what it wanted it to be with its “post-human RPG” description. The game kicked off its crowdfunding campaign on Indiegogo today with a first trailer, and we now know that, as Creative Director at Tuque Games Jeff Hattem says, “It's about blowing up robots—lots of freaky way-too-organic-looking robots.”
Bioware are teasing some of the new areas set to debut in Dragon Age: Inquisition. Their latest blog post offers a brief tour of the snowy cliffs of Emprise du Lion and the overgrown forests of The Emerald Graves—showing off some beautiful scenes of camps, wilderness and icy desolation. Also: a bloody great big dragon.
The first notes I jotted down as I played Bound by Flame were miserable: “What the hell is going on with the screen resolution? I wish my character would shut her dumb mouth. Oh cool, undead ice guys from the north. Never seen that in a popular fantasy novel or TV series ever.” The most positive thing I wrote was “I found leather under a rock.” Bound by Flame had to grow on me, and it did—but only just enough to keep me from tossing its Steam Trading Cards to the curb and changing the locks.
I do admire developers like Spiders and Cyanide for keeping the ambitious mid-budget RPG alive, even if their games don't always live up to their potential. Bound By Flame is Spiders' Dragon Age-ish fantasy RPG, and like most games on the precipice of launching, it's been given it's own launch trailer to celebrate the occasion. You'll find a new synonym for zombies - "Deadwalkers" - inside, along with the promise of sexytimes and lots of cutsceney battle footage.
I’m pretty excited for Hellraid for the same reason I’m excited for Dying Light. Techland’s mix of first-person melee combat and role-playing loot mongering in Dead Island was brilliant, and I’ll take more of it any way I can. While Dying Light seems more like a natural evolution of Dead Island, Hellraid puts that same kind of gameplay into fantasy setting. It's also getting some upgraded visuals, as Techland today annoucned it was moving the game to the same engine powering Dying Light.