Now well into its early beta-testing phase, post-apocalyptic RPG Wasteland 2 is all about roadmaps. While developer inXile Entertainment is—quite logically—intently focused on the nastiest game-breaking bugs, the Kickstarter project will also be seeing some "significant" tweaks to combat, according to the latest report from CEO Brian Fargo.
There are two reasons to be excited for upcoming indie dungeon crawler Barony. The first is its description. On the game's TIGsource thread, creator Sheridan Kane Rathbunhe explains that it's essentially "Ultima Underworld, with multiplayer and lots of rogue-like stuff." The second reason is the trailer's use of In The Hall of the Mountain King, which is, in and of itself, a naturally exciting piece of music. Although it could have been made more exciting had the maker just learned a few lessons from AAA trailer making. Namely, dubstep.
Mike Singleton's chilly post-apocalyptic survival strategy RPG Midwinter is getting an HD remake. Not familiar with the legendary (and now sadly departed) developer/author and his oeuvre of classic 8- and 16-bit PC games? Have a browse of his Wikipedia page. Not familiar with Midwinter, his ahead-of-its-time first-person survival game from 1989? Have a read of this lovely retrospective on Eurogamer. Midwinter's HD remake will head to Kickstarter early this year, and if all goes well developers Chilli Hugger Software are planning for an "early 2015" release.
Consortium, a new sci-fi adventure from Interdimensional Games, imagines a future of giant space planes running on clean energy. But the idiosyncratic starting point of this narrative involves the fictional launching of a satellite by the game developer that lets it communicate through a portal with an alternate reality. It’s through this “rift” that players inhabit the role of Bishop Six, a member of the Consortium crew.
After last month's "Call to East" trailer, I doubt anyone would have dismissed Skywind's aim to port Morrowind into the Skyrim engine as an easy task. Now, though, the Skyrim mod's first official development diary will give you an idea of the epic scope of the project, and the ambition and dedication of its 70+ team of volunteers. And all so you don't have to go back to the third Elder Scroll's angular and low-poly giant mushrooms.
Dragon Age: Inquisition producer Cameron Lee has made a suspiciously uncommitted statement about a multiplayer mode for the game: "The Mass Effect multiplayer stuff is really good, so we've certainly looked at options like that, but we haven't decided on anything in terms of multiplayer at this point," Cameron tells OXM at a preview event. The statement is the latest in what is now a years-long tease about a multiplayer mode, which would be quite the novelty for a fantasy role-playing game of this type.
How do you follow an act like the galaxy's most high-stakes game of three-card monte? Apparently by completely starting over. BioWare has long insisted that Mass Effect 3 marked the definitive end of Commander Shepard's story arc, regardless of whether you picked the green pill, the red pill, or the blue pill. The good news, of course, is that it's created a universe that leaves plenty of room for other stars.
The big question is who that star will be. BioWare has only dropped a few hints that yield some clues as to what kind of ride we're in for during the next installment, and thus we'd like to put forward a few of our own ideas about how the next chapter in the Mass Effect saga should unfold. (Also, there are spoilers ahead, particularly if you somehow missed the furor over the ending of Mass Effect 3 last year. For convenience, the upcoming game is called "Mass Effect 4," even though BioWare has stated that this won't be the title.)
Limbic and Ubisoft's Might & Magic revival (not to be confused with Heroes of Might and Magic, Might & Magic: Heroes, or Might & Magic: Clash of Heroes) will release in January, it has just been excitingly announced. How January, exactly? Why, January the 23rd - also known in the UK as Crap, I Should Really Have Done My Tax Return By Now Day. It is still a little hard to believe that modern day Ubisoft is releasing an old-fashioned, turn-based, assassin-less, PC-only RPG - but now we only have a few weeks left to see whether they've sneakily shoved in an animus or something.
The upcoming Pillars of Eternity remains mostly a twinkle in the mind's eye of RPG fans, but that hasn't stopped Obsidian Entertainment from peering into its own future. The studio's CEO Feargus Urquhart told Rock, Paper, Shotgun that it's his "hope" to have something more concrete to share by March or April about a second Kickstarter campaign.
The 'How to make an RPG" handbook contains two pages. On the first is written "Rule 1: set it in medieval times." On the second, it's "Rule 2: add a bucketload of dragons." Clearly then, Warhorse Studios - the Czech developers of the newly announced Kingdom Come: Deliverance - have torn that rulebook in half and thrown its latter section out of the window. It's a realistic medieval RPG, which means no dragons at all. Luckily, we've got until 2015 to recover from this shock. That's when the game - planned for PC and next-genish consoles - is due to appear. Probably because its makers need to work out what to put in it, if not dragons.
Eagle-eyed readers (and, indeed, human-eyed eagles) may have noticed that Wasteland 2's beta version was released to Kickstarter backers yesterday. There was much rejoicing among those who stumped up to fund the game, because Wasteland 2. But what about the rest of us? When do we get to click and talk and shoot our way across inXile's scorpion-infested post-apocalyptic wasteland? Right now, in fact - the game is now on Steam Early Access for your consideration.
It's been over a year since Pillars of Eternity - formerly Project Eternity - raised nearly $4 million through its Kickstarter campaign. Despite being set in a brand new fiction and using a redesigned combat system, Obsidian's isometric RPG is heavily and unashamedly inspired by Dungeons & Dragons based Infinity Engine games like Baldur's Gate, Icewind Dale and Planescape: Torment.
With production now well underway, I spoke to the game's project director Josh Sawyer, formerly the lead designer of Icewind Dale 2, about Pillars of Eternity's combat, characters and setting, and how the team are moving beyond D&D.
Are you ready to roll around in a big puddle of nuclear radiation? Well good/too bad, because InXile's RPG sequel is ready to unleash its fallout (that's lower case) all over the hard-drives of its Kickstarter backers. But with "beta" having been obfuscated into a near-meaningless term, what does this one entail? Brian Fargo explains that "95% of the game's underpinnings" are complete, but stresses that there's still plenty of work remaining before a full release.
GOG don't want to set the world on fire, they just want to impart Fallout in your (shopping) cart. The easiest way to do that, of course, is to make Fallout 1, 2 and Tactics completely free for the next couple of days, which is what they've done. Why? Firstly, because it's an apocalyptically good way to launch their Winter Sale. Secondly, because rights to the series are currently pending a change in ownership, which may see the classic RPGs removed from sale on the service.
It took me an embarrassingly long time to notice the titular connection between Project Eternity, and the old Infinity Engine that was the inspiration for Obsidian's nostalgic RPG. Embarrassing, at least, if it weren't for the fact that by pointing this out, I'll cause someone new to go "oh yeah," and feel a little bit dim. Once that feeling has passed, dismiss that old name. This Baldur's Gate/Infinity Engine spiritual successor is now called Pillars of Eternity. To cement this title in your memory, there's even a new trailer.
Despite being expectedly awful, the VGX awards did at least herald a new stampeded of gaming trailers and announcements. At the head of that pack was No Man's Sky, which charged through the wilderness on the back of a procedurally generated spaceship. Telltale confidently filled out the herd with two new additions to their family: Game of Thrones and Tales from the Borderlands. But by far the prettiest beast on show was The Witcher 3: Wild Hunt. The prettiest, and the most on fire.
In a nod to fan input, Torment: Tides of Numenera will get a turn-based combat system. The decision arrives after inXile Entertainment looked to its backers to see whether they would prefer a real-time or turn-based model for combat in the upcoming RPG. And since it only took about six hours for Torment to fully fund its initial Kickstarter project, it's safe to say there are some interested parties out there.
Skyrim is a beautifully vast and sweeping game. Also vast: the possibility of its modding potential. The nomadic fans of Morrowind are crossing those rolling plains of creation, as part of their quest to settle within the safety and shelter of this newer game's engine. Their journey started just over a year ago, and now - while still far from the home stretch - they've made great progress. They've even released a trailer showing just how far they've come.
Space RPG The Mandate had already deployed a full flotilla of trailers to escort its Kickstarter to completion. Now that the significant stack of funding has been safely transported home, we get to see something a bit different: a pre-production look at how the game's ship boarding combat will work, complete with troop placements, tactical decision making, and Rudyard Kipling.
If there's one thing we're learning about Kickstarter, it's that you should probably make your games about space. In fact, even if your game isn't about space, you should probably tell people it's set in space. It wouldn't even be a lie. Everywhere is set in space. The Mandate is definitely set in space, and as a result of that - and possibly also as a result of it being a cool looking Tsarist space opera RPG - it's successfully raised the desired goal of $500,000.