Note: This interview was conducted right before CCP's recent lay-off announcement. We're currently seeking comment from CCP on that unfortunate turn of events.
In this age of being everything for everyone and attempting to one-up competitors by continuously lowering the barrier to entry, it's rare that you encounter a game with real focus. For a while, EVE Online was that game. Players, of course, absolutely adored it for that. But then CCP charted a new course, and things got downright ugly.
There's something to be said, then, for a back-to-the-basics approach. After a heartfelt apology, CCP has set its sights back on the final frontier. But is it a matter of too little, too late? And is this the real deal, or merely silver-tongued lip service? I sat down with lead game designer Kristoffer Touborg during GDC Online to find out, as well as discuss the current state of the MMO scene, the stigma against virtual item sales, the rivalry between console and PC gamers, and tons more.