DayZ targeting better zombie behavior with expansion of dev team
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Since its December release , the most complex and frightening encounters I've had in the DayZ Standalone have involved other human beings, not the survival sim's undead population. But with the recent expansion of its development team, the DayZ designers at Bohemia Interactive are now laying out a plan for a better-behaved zombie antagonist, according to a new post on the game's official dev blog.
Zombies in the current early-access version of the Standalone look sufficiently decayed and are aggressively persistent in their bloodlust. But they also occasionally walk through walls and ignore solid objects. It's the kind of problem the developer is looking to solve now that the design team has nearly doubled in size in recent months.
"Our major focus has been on establishing the architecture, both in the team and in the game, in order to deliver best in the future," the developer reports. "This involved us drastically increasing the size of the team working on the game. This had a severe short-term impact on our progress as our existing team had to devote time and resources to training and planning. The new zombie pathfinding is a good example of this approach beginning to produce results."
One promising solution to zombie pathfinding uses an approach called "navigation mesh," a technique that the developer believes will give it the results it wants but also balances the performance requirements of DayZ's massive game world. The new method abandons an older approach which had two different systems governing zombie behavior—one for building interiors and one for outside. You can check out some screenshots illustrating the new navmesh approach here .
"Because the system is now unified it means that more efficient (and more natural) pathfinding solutions are available to the AI, at a fraction of the performance cost as before," according to the developer.
The changes to zombie AI are still upcoming, but be sure to check out the complete post for more info on other features and changes planned for the DayZ Standalone, including animal design, fishing, and fireplace building.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

